hello, its no issue with the priorities because everything else is hauled pretty fine. the game itself doesn't let me designate metal to be hauled away like rocks or metal slug
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#2
Bugs / Must designate haulable items
July 14, 2014, 10:30:12 AM
Hello, i did not find any thread on this issue so here is a new one.
I mined metal on the other side of the map. Everytime i build soemthing colonist will run there get the metal and build the thing. now i wanted them to bring everything to my stockpile. when i try to give the order on the metal, the game states "must designate haulable items" it works fine with rock and other stuff.
anyone got a solution?
thx
I mined metal on the other side of the map. Everytime i build soemthing colonist will run there get the metal and build the thing. now i wanted them to bring everything to my stockpile. when i try to give the order on the metal, the game states "must designate haulable items" it works fine with rock and other stuff.
anyone got a solution?
thx

#3
Outdated / Re: [MOD] (Alpha5) TechTreeMinami[Custom Events] v2.1.1 Fix/Removed BlackVoid
July 14, 2014, 10:25:35 AM
there seem to be a bug with the event of raiders landing in the base. every time i load i got three or four mails of raiders incoming. when i defeat them always the event that somebody got captured happens.
#4
Outdated / Re: [MOD] (Alpha 3) Turret Package (v.1.4)
June 24, 2014, 04:04:10 AM
hello, it seems the sniper turrets aint working. I built two of them and raiders burnt them down without returning fire. anybody else got this issue? i use the latest alpha
Pages1