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Messages - Geokinesis

#1
General Discussion / Re: Joy Optimization
September 09, 2015, 08:26:26 PM
You also have to make sure they have nice, clean spacious surroundings as they can get negative modifiers from those.
#2
Is it possible to get a separate dl for just the turret base please?
#3
Man, Chickens really shouldn't be less intelligent than hares/iguanas.
#4
If I just install the weapons mod will I encounter raiders/visitors wielding them, or will I only be able to buy them?
#5
General Discussion / Re: RimWorld change log
October 27, 2014, 05:38:08 PM
Ooh, temperature!

I wonder if as it mentions apparel that if it is too hot you can't walk around wearing full sets of power armour without getting heatstroke or something similar.
#6
Ideas / Re: Tone Down or remove Friendly Fire
October 21, 2014, 02:09:07 PM
Another for keep Friendly Fire.

I've had 1 of my first 3 colonists attempt to hunt a squirrel and headshot his friend before they'd even lost their colony optimism. I laughed and carried on.  ;D
#7
Quote from: obuw on October 20, 2014, 07:16:25 PM
1- The raiders dropping right on top of you event is extremely annoying, and this alone is the reason I moved from a half-outside, half-underground base to a completely-underground base. I think this needs to be removed altogether.

Annoying in what way? If it is due to having enemies bypass your killbox or w/e an easy solution is to have defenses inside your base.

If this event occurs in my outdoor colonies, there'll be maybe a few turrets in range, very little decent cover for the people dropping in AND seeing as it's rather centralised I can draft my colonists and make them shoot from doorways/alleyways.

In general I find the event pretty easy, although the raiders do still have a chance to mess up my base and hurt my colonists which is good. It isn't some insurmountable problem, but a challenge that can be overcome and have fun knock on effects.

#8
Quote from: Aerouge on October 20, 2014, 09:12:18 AM

Schematic:

xABx   E
xxxx

x= Sandbags
A= Colonist A (Aiming at E)
B= Colonist B (getting a Shootgun load from A into the back)
E= Tribe Attacker with a club charging the funny people hurting themselves with the boomsticks

I really wish the AI would realize that the shortest way (through the brains of a colonymember) is not the best way to shoot an attacker.

In this instance you need to be sorting out your positioning of the drafted colonists to avoid it if an enemy makes it close to you shooters.
#9
General Discussion / Re: Steam group
October 15, 2014, 06:29:13 PM
#10
Quote from: Shinzy on October 10, 2014, 10:46:29 AM
While on the subject of strange feelings =P
Queenie, my doctor was whining about being naked while she had all the possible clothes equipped except for pants
And meanwhile my Nudist Comareiro is happily nude while still wearing pants

Well yeah Queenie is going to be feeling very naked without any trousers  :P, she has only got her top half covered with those other clothes.
#11
General Discussion / Re: Rimworld: Secret Troll?
October 13, 2014, 10:59:00 PM
I think you mean the colonist with any of the medical backgrounds being incapable of caring.
#12
Ideas / Re: Your Cheapest Ideas
October 11, 2014, 03:07:16 PM
Quote from: Nasikabatrachus on October 10, 2014, 09:20:34 PM
Quote from: Geokinesis on October 09, 2014, 01:52:48 PM
As you can remove the blades from scythers

We can? How? How did I miss this.

They need to be incap'd not dead. Then when you look at their health, where you would see the operations tab for humans is a tab where you have the option to remove their blades (providing they weren't damaged in battle) and to shut down the mech.
#13
General Discussion / Re: Do you ever use melee?
October 10, 2014, 03:00:18 PM
I use melee when fighting other humans but not for hunting in the beginning as even with basic weapons animals destroy melee hunters.
#14
General Discussion / Re: Do you ever use melee?
October 10, 2014, 11:47:02 AM
Quote from: userfredle on October 10, 2014, 10:10:05 AM
Also WTF TYNAN NO MECHANOID MELEE WEAPONS :(

Well you can remove the knives from incap'd scythers and replace a colonist's hands with them.
#15
Ideas / Re: Your Cheapest Ideas
October 09, 2014, 01:52:48 PM
As you can remove the blades from scythers there should be something you can remove from centipedes if they get incap'd. Maybe take their head as a helmet with great resists?