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Messages - omittimo

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1
General Discussion / Ate without table
« on: June 23, 2017, 09:47:04 AM »
Don't you hate it, when you wake up, grab your simple meal and eat it on the ground, walk 5 Minutes to the table to relax socially and grumble 12 hours about not having a table to eat?

2
General Discussion / Re: A13 - Poll for community opnion on Components
« on: April 17, 2016, 10:58:11 AM »
I have to point out, that the poll can be missinterpreted fairly easy. On the first look it seems, that most of the people love the components the way they are. But for real you need to compare the first option (great the way it is in the game) vs option 2-6 (components are good, but need balancing) vs the last option (dislike components).

3
Wouldn't have thought power armour on everyone. The work penalties must be horrible..


There is nothing more terrible, than loosing your best sniper and buddy to the first snipershot of a battle.
R.I.Plasteel sarcophagus Roland...

4
I usually create different teams. My equipment mostly relies on what i get from raids, but the later the game, the more equipment i produce by my own.
Sniper team: colonists with highest accuracy - sniper + full power armor + bionic eyes
Infantry: mostly charge rifle (sometimes assaults) + kevlars, but i like to throw in some LMGs + power armor
Melee: shields + plasteel gladius + kevlar/power armor + bionic legs against mechs
Rescue team: animals (mostly dogs)

Depending on the fight i use my teams for different tasks:
Siege - sniper team focussing on enemy snipers and mortars, backing up to turret/infantry line
Sappers - sniper + infantry if fast enough - Melee inside the base / around possible corners
Raids - turrets (always plasteel in frontline) + melee around corners or close to endangered turrets + infantry + snipers in the back + countersniping
Mechs - really active play with a lot of space / pause; melee running around to distract (depending on the number of mechs) + sniper/infantry + slowly backing up to base / turrets

The best ways to always be a step ahead of the raiders IMHO
- Build one turret more as you would need
- Use your positioning as smart as possible
- Get at least 2 Snipers as fast as possible
- Always try to upgrade your teams with better armor, bionics or weapons
- Get a good doctor and a clean hospital
- don't underestimate the power of rescue dogs (especially in long fights against mech hordes)

5
General Discussion / Re: Linux User Survey
« on: January 01, 2015, 04:46:12 PM »
Works perfect.

6
Ideas / Re: Your Cheapest Ideas
« on: June 09, 2014, 10:09:12 AM »
I'm really missing a Priority system for crafting Tables. I have some trouble to organize my colonist which crafting work should get done first. You could just adopt it from the stockpiles.  :)
But... there IS a priority system. The bills on the top of the list get done first. If that's not enough, then build multiple crafting tables. The only thing that's really missing is a hotkey for 'suspend' for crafting tables... or maybe 'forbid' could do just that? o_O

Sure, but this is within one Crafting Table. I meant a priority System for the whole Crafting-table Class. My crafter knows which one got the highest priority and does this crafting-work first.

7
Ideas / Re: Your Cheapest Ideas
« on: June 08, 2014, 04:50:23 AM »
I'm really missing a Priority system for crafting Tables. I have some trouble to organize my colonist which crafting work should get done first. You could just adopt it from the stockpiles.  :)

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