Don't you hate it, when you wake up, grab your simple meal and eat it on the ground, walk 5 Minutes to the table to relax socially and grumble 12 hours about not having a table to eat?
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#2
General Discussion / Re: A13 - Poll for community opnion on Components
April 17, 2016, 10:58:11 AM
I have to point out, that the poll can be missinterpreted fairly easy. On the first look it seems, that most of the people love the components the way they are. But for real you need to compare the first option (great the way it is in the game) vs option 2-6 (components are good, but need balancing) vs the last option (dislike components).
#3
General Discussion / Re: How to effectively stock up equipment to keep the edge over raiders?
April 17, 2016, 04:03:11 AMQuote from: Agent00Soul on April 16, 2016, 08:06:53 PM
Wouldn't have thought power armour on everyone. The work penalties must be horrible..
There is nothing more terrible, than loosing your best sniper and buddy to the first snipershot of a battle.
R.I.Plasteel sarcophagus Roland...
#4
General Discussion / Re: How to effectively stock up equipment to keep the edge over raiders?
April 16, 2016, 06:19:44 PM
I usually create different teams. My equipment mostly relies on what i get from raids, but the later the game, the more equipment i produce by my own.
Sniper team: colonists with highest accuracy - sniper + full power armor + bionic eyes
Infantry: mostly charge rifle (sometimes assaults) + kevlars, but i like to throw in some LMGs + power armor
Melee: shields + plasteel gladius + kevlar/power armor + bionic legs against mechs
Rescue team: animals (mostly dogs)
Depending on the fight i use my teams for different tasks:
Siege - sniper team focussing on enemy snipers and mortars, backing up to turret/infantry line
Sappers - sniper + infantry if fast enough - Melee inside the base / around possible corners
Raids - turrets (always plasteel in frontline) + melee around corners or close to endangered turrets + infantry + snipers in the back + countersniping
Mechs - really active play with a lot of space / pause; melee running around to distract (depending on the number of mechs) + sniper/infantry + slowly backing up to base / turrets
The best ways to always be a step ahead of the raiders IMHO
- Build one turret more as you would need
- Use your positioning as smart as possible
- Get at least 2 Snipers as fast as possible
- Always try to upgrade your teams with better armor, bionics or weapons
- Get a good doctor and a clean hospital
- don't underestimate the power of rescue dogs (especially in long fights against mech hordes)
Sniper team: colonists with highest accuracy - sniper + full power armor + bionic eyes
Infantry: mostly charge rifle (sometimes assaults) + kevlars, but i like to throw in some LMGs + power armor
Melee: shields + plasteel gladius + kevlar/power armor + bionic legs against mechs
Rescue team: animals (mostly dogs)
Depending on the fight i use my teams for different tasks:
Siege - sniper team focussing on enemy snipers and mortars, backing up to turret/infantry line
Sappers - sniper + infantry if fast enough - Melee inside the base / around possible corners
Raids - turrets (always plasteel in frontline) + melee around corners or close to endangered turrets + infantry + snipers in the back + countersniping
Mechs - really active play with a lot of space / pause; melee running around to distract (depending on the number of mechs) + sniper/infantry + slowly backing up to base / turrets
The best ways to always be a step ahead of the raiders IMHO
- Build one turret more as you would need
- Use your positioning as smart as possible
- Get at least 2 Snipers as fast as possible
- Always try to upgrade your teams with better armor, bionics or weapons
- Get a good doctor and a clean hospital
- don't underestimate the power of rescue dogs (especially in long fights against mech hordes)
#6
Ideas / Re: Your Cheapest Ideas
June 09, 2014, 10:09:12 AMQuote from: UrbanBourbon on June 09, 2014, 08:51:34 AMQuote from: omittimo on June 08, 2014, 04:50:23 AMBut... there IS a priority system. The bills on the top of the list get done first. If that's not enough, then build multiple crafting tables. The only thing that's really missing is a hotkey for 'suspend' for crafting tables... or maybe 'forbid' could do just that? o_O
I'm really missing a Priority system for crafting Tables. I have some trouble to organize my colonist which crafting work should get done first. You could just adopt it from the stockpiles.
Sure, but this is within one Crafting Table. I meant a priority System for the whole Crafting-table Class. My crafter knows which one got the highest priority and does this crafting-work first.
#7
Ideas / Re: Your Cheapest Ideas
June 08, 2014, 04:50:23 AM
I'm really missing a Priority system for crafting Tables. I have some trouble to organize my colonist which crafting work should get done first. You could just adopt it from the stockpiles.
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