QuoteHey there, just noticed that this mod sounds a lot like Extended Surgery and Bionics. Do you plan to go in a different direction with this mod for the next update?
I have super limited knowledge of how to mod and made this mod because though it was absurd that you needed to amputate an arm to fix a scared hand and wanted to learn something about modding in the process. So i don't plan on adding any game expanding features i.e. a surgery table any crafting etc. at least not without hep form someone else. This mod also I guess does not deviate to much from the base game keeping the playing experience close to vanilla.
I am happy to add what ever my mod has and extended surgeries mod or your surgery mod don't have to them respectively, in the interest of improving everyone's game play experience.
In terms of stuff i think would be cool to add would be vaccination and a method for immunization not sure if the game keeps track of who has developed immunity to individual viruses. By extension the infection rates and their mortality would be increased, up to now I have never lost anyone to any virus infection.
I also think that amping up the blood loss severity as now it seems that 30% blood loss means nothing, when you should be unconscious at least. Maybe linking blood loss % to the consciousness health div. This would also need a blood transfusion system to balance it.
Some of the stuff i am thinking about but again i have absolutely no idea how this would be modded in.