I was wondering if there was any news? given that CE has been updated to 1.1 now
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#1
Releases / Re: [1.0-A8e] Rimfire - vanilla style gun mod (v2.5 / 17.11.2018)
April 14, 2020, 06:27:01 PM #2
Releases / Re: [1.0] Combat Extended - 1.0 Update (21.01.2019)
January 22, 2019, 09:28:08 PMQuote from: NoImageAvailable on January 22, 2019, 07:02:15 PM
Update
1.1 Hotfix released: fixes the loadout item counts resetting to 0 on loading a save.
Thanks for the fast action on fixing this.
#3
Releases / Re: [1.0] Combat Extended - 1.0 Update (21.01.2019)
January 22, 2019, 05:46:52 PMQuote from: Kori on January 22, 2019, 05:22:26 PMQuote from: Brumes Wolf on January 22, 2019, 12:02:10 PM
I found an Issue with loadouts, they don't save. after loading a save they all items in a loadout will reset to quantity 0. Pawns will then drop their stuff, I tested this with a new colony on both the Steam workshop and github version both have this problem.
I noticed the same. The create loadout button in the inventory also sets everything to 0.
I've reported it on the github and NIA has seen it, so hopefully this will get fixed soon because it renders the mod almost unplayable
#4
Releases / Re: [1.0] Combat Extended - 1.0 Update (21.01.2019)
January 22, 2019, 12:02:10 PM
I found an Issue with loadouts, they don't save. after loading a save they all items in a loadout will reset to quantity 0. Pawns will then drop their stuff, I tested this with a new colony on both the Steam workshop and github version both have this problem.
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