Quote from: Limdood on May 18, 2017, 12:30:20 PM
It does feel like hunting is unreasonably hard/time consuming.
If i hit an animal with a bullet or arrow, yes, it should probably run if it can, so the behavior is fine...but how many bullets/arrows should it take really, to take down an animal when you can line up a shot against a grazing or wandering animal (as opposed to in active combat, where panic and haste become serious factors)?
I have to agree. With 10+ colonists, even with 2 full-time hunters, the hunting takes too long to satisfy the need for meat, because my hunters end up chasing their prey all day.
I think it's the combination of
-Bad accuracy in general. It seems counter-intuitive to hunt with an Uzi over a Sniper Rifle, but the Uzi is better, for hunting, in the current system by far.
-Bigger animals (those with decent amount of meat on their bones) taking many shots before they are downed
-The newly added chasing after every prey.
Quote from: Limdood on May 18, 2017, 12:30:20 PM
I feel like there should be a damage bonus and/or hit bonus against animals intrinsic to the hunting job - this keeps animals (as) viable (as they already were) for active combat, while making it less likely that my pawn will have to chase a deer across the map twice over the course of an entire day while firing dozens of rounds at it.
I agree. A higher chance to hit animals who are idle seems like a decent fix, and would make slower, single-shot rifles a lot more viable. I've noticed that predators also stun their animals when they first pounce on them. Perhaps our hunters could have a chance to stun and/or at least slow their target, on their first shot, and then only have to give chase if the prey isn't dead after a few seconds.