I have the game on SSD before the unstable my startup time was around 9 to 10mins, now its around 1 to 2mins. 160mods
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#1
General Discussion / Re: Feedback: Unstable testing of minor update 1.0.2271
May 18, 2019, 10:50:58 AM #2
Releases / Re: [1.0] RimBees - 1.0 (06/11/18)
November 09, 2018, 12:55:50 AMQuote from: TacataX on November 08, 2018, 06:06:33 PMTechnological Bees makes combs that gives them
How do I get Bio interface components?
#3
Outdated / Re: [A16] TiberiumRim v1.2 - It Comes From Space - Steam Release Available Now
May 27, 2017, 10:35:25 AM
Any sneak peeks on upcoming content anytime soon?
#4
Outdated / Re: [A17] Project Fallout v1.5
May 27, 2017, 10:32:06 AM
I would love to be able to install only advanced power armor from this mod (enclave armor), without guns and consumables.
#5
Releases / Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
May 27, 2017, 06:18:36 AM
Any news on A17 update? Love this mod.
#6
Outdated / Re: [A16] TiberiumRim - It Comes From Space v1.1
January 15, 2017, 02:35:06 PM
I only recently discovered this mod, can't wait for next release, I take it there is no ETA for it yet?
#7
Releases / Re: [A15][A16] Rimsenal v0.8 : Season of the hunters
December 16, 2016, 08:14:48 AM
Getting this in A16
#8
Releases / Re: [A14] RT Mods - updates all around (20.07.16)
July 20, 2016, 09:02:30 PMQuote from: Mrshilka on July 20, 2016, 07:35:12 PM
Heya Ratys,
I am having issues with the RT Fuse, I have the mod installed and am showing no errors but the Makeshift fuses are not stopping electrical faults.
I only have 2 batteries and 2000 max stored power but the fuse is not taking any damage nor is it stopping the item exploding.
The fuse is connected directly to the power network.
I think this issue was before too, I don't remember which one fixes it, relaunching your game or using "reinstall at different location" option on said fuse(s)
#9
Outdated / Re: [A13] A Dog Said... - Core friendly animal surgery (11-04-16)
July 19, 2016, 05:08:27 PM
Gives bunch of errors for me
#10
Releases / Re: [A14] Hospitality (v1.14b - updated 18.07.2016)
July 19, 2016, 04:21:29 PM
Is it normal that visitors leaves usually multiple items as gift when they leave? and by that I mean lets say message says that they left me One pistol as gift, but they drop like 3-5 pistols on ground, each with identical stats/damage states. Had one visitor drop me 4 miniguns
#11
Bugs / Re: [A14] Colonists choosing raw corn over simple meal to eat?
July 17, 2016, 10:09:35 AM
I noticed that my colonists eats berries and corn over simple meals (these doesn't give raw food debuff anymore), but if I forbid corn and berries they eat simple meals BUT they won't eat raw potatoes, I think some colonists can prefer eating raw meat if they are cannibalist or something.
#12
General Discussion / Re: 30. More. Minutes.
July 15, 2016, 01:30:05 PM
Hmm can't access steam workshop through steam but pressing "go to workshop" from ingame mod section works
#13
General Discussion / Re: 30. More. Minutes.
July 15, 2016, 01:27:51 PM
Seems to work now, got steam key by using "Get download link" option and playing even now on steam!
#14
General Discussion / Re: 30. More. Minutes.
July 15, 2016, 01:06:31 PMQuote from: top_hat_tomato on July 15, 2016, 01:04:48 PMDamn you Valve!
"Okay, bad news. Steam is refusing to publish the game. It just says "ERROR 2". So, I'm going to contact them and try to figure this out." -Tynan
https://twitter.com/TynanSylvester?ref_src=twsrc^google|twcamp^serp|twgr^author
#15
General Discussion / Re: 30. More. Minutes.
July 15, 2016, 12:54:41 PM
Hmm linking steam did nothing for me
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