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Messages - Kender

#1
Quote from: p0sTpWnEd on March 19, 2019, 10:03:09 AM
The argument that "X is wrong but allowed, so Y which is also wrong should also be allowed" has always amused me.
That is not the argument here.
The argument is "X is wrong but not allowed, but Y is much worse, yet allowed."
#2
I do not really care about whether Masturbation could/should be in the game.
but it amuses me that human sacrificing is allowed in call of Cthulhu mod in comparison.
#3
*chuckle* The best way to defend oneself is to make one defenseless.
#4
Bugs / Re: Task Bug
December 12, 2013, 10:38:42 AM
I see a blocked wall construction site. Maybe that is the cause of this problem?

And can you show us the job setting in the 'Overview'?
#5
Ideas / Re: AWP PLease
December 12, 2013, 07:14:36 AM
Can we 'first-person' in Rimworld? XD
#6
lol, I found Tynan in it!

Can I capture him? XD
#7
Ideas / Re: Raiders
December 10, 2013, 10:44:40 PM
QuoteWhat raiders can do, on the other hand, is hang around. If you're not willing to come out and fight them (a dicey proposition,) or pay them off, they'll stick around for a week or so, and while they're there, no traders can/will arrive. Those that are already in orbit will hang around a small amount of time for you to get a person near a comm station to it and finish some  last-minute business, say 4 hours, but then they'll leave.

Humm... blockade.

QuoteSpecifically, if over 400 raiders have come to this place and died without so much as one raider escaping...

Maybe the 'Raider Headquarters' just trying to send group after group to investigate what the hell happen to the last group, why no one made their way back. XD
#8
Are we talking about a POW camp? XD
#9
Bugs / Re: Broken food priorities
December 08, 2013, 09:12:48 PM
Interesting, do you have a game save? so we can check what's going on in detail.
And which version of game were you using?
#10
Bugs / Re: W-254 Mad Muffalo spawns bomba squirrel
December 08, 2013, 10:37:00 AM
Oh right! This explains why the muffalo went mad in the first place. : p
#11
General Discussion / Re: Tazer gun
December 08, 2013, 05:34:19 AM
"tazer"! oh god, I don't want get shocked. Just put sedative in the meal, so they won't get cranky in the first place. : p
#12
Ideas / Re: Raiders
December 06, 2013, 10:27:15 PM
Except raiders in (v245b) RimWorld were sent too kill (or most likely to be killed), not landed on this barren world for pillaging.

Well, to be fair, There is no any kind of 'wealth' in this game (yet?). Even if they want to pillage, they can't find anything to grab at all.

To be able to contact raiders for peace is an OK concept, and will open up more potential aspects to be added to this world which I totally support. Well, It also kinda feels they will become some kind of traders, who trade for safety.

In my point of view (in this version and the version before it, which does not help this game to evolve), it is profitable to kill all invading raiders: why pay them anything while you can farm their equipments for money? : p
#13
Have seen this too. I also had new roaming colonist showing up at the edge of the map inside my mountain base, and because there is no exit for him/her, so they just standing there.
#14
General Discussion / Re: Maze Defense - Death March
November 22, 2013, 10:33:45 AM
Haha, just for fun. It is some sort of pre-alpha madness. : p
#15
General Discussion / Maze Defense - Death March
November 22, 2013, 10:00:48 AM
Time is not on your side, raiders (figure 1).

One way in, no way out (figure 2).

PS: Turrets? Explosive charges? M-24s? what are you talking about? : p


Figure 1


Figure 2