I have a pawn with busted liver and can't figure out how to operate on him to change the liver with a one I bought from merchant. I have the liver frozen so it won't spoil but there is no option to install it into pacient. I can install spine for example but can't do anything with liver. I put the pawn in a coma to remove the liver first then install new one, there is 100% success on operation but the pawn always dies if I try that way. Can someone please explain how to change liver.
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#2
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
September 15, 2017, 04:21:50 AMQuote from: ThomasCro on September 13, 2017, 09:45:17 PM
https://imgur.com/a/mZ7Ni
There is no fuel tab. How do I operate this item?
Playing the final A16 version.
Well in A17 you refill the mending station with 5 mending kits and then crafters will repair weapons, clothes, etc. Not sure for A16, but try and make some mending kits first.
#3
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
September 10, 2017, 05:40:06 AM
OMG I found the prob after I opened the savegame to see if it's still forbidden there. The thing is that I have seeds stored in baskets. I put the seeds out and they were forbidden! No idea how I managed to set the seeds inside the basket to be forbidden. It works now! Thanks for help.
#4
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
September 10, 2017, 05:31:02 AM
No, it's growing all year and growing season. If a tree grows up in the zone I can set my farmer to priorize the zone but it only cuts the tree no sowing possible. I had that zone in use before and it grew all year.
#5
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
September 10, 2017, 05:03:26 AM
I am pretty sure there is a bug with farming zones. I was planting cotton and then changed the allow sowing to off so I could make rich soil. As it got build I put the allow sowing back to on but the cotton did not get planted. I tried deleting the zone and made a new one but it's like the land that got forbidden once for sowing can't be used again for farming. Tried with diferent plants but if I select a pawn and right click on growing zone where I forbid sowing it just has no option to priorotize planting. Tried all options I could think off but the land simply can't be sown again Any ideas how to solve this one?
#6
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
August 27, 2017, 02:20:32 AMQuote from: itzrabiid on August 26, 2017, 07:18:24 PM
Another issue now....
I finally got in game and the issue now is i never get raids, like ever.
Any ideas?
Go to options and change the story teller to the last one and the hardest. Wait for a few ingame days
#7
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
August 25, 2017, 04:06:48 AM
TNX!
#8
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
August 25, 2017, 01:28:25 AM
Can someone please explain how does the jerky drying rack work? Was searching all over the place but can't find a solution and there is no bill for it.
#9
Mod bugs / Re: [A16] Game Crash - High Memory Usage Save Error (Single Colony Game)
December 30, 2016, 06:39:18 PM
Yes it's the 1.4 RC version that causes this out of memory crash. I had the exact same prob! I am sure it should work for you now
EDIT: if it works for you please inform the moderator because it looks like he reported a bug to Ty tho it's a mod thing. We don't want to send our belowed developer on a bug ghost chase
EDIT: if it works for you please inform the moderator because it looks like he reported a bug to Ty tho it's a mod thing. We don't want to send our belowed developer on a bug ghost chase
#10
Outdated / Re: [A15/A16] BaconBits' Mods ~ New Updates!! (12/29/16)
December 30, 2016, 03:42:02 PM
Hell yeah! Tnx for updating!
#11
Mod bugs / Re: [A16] Game Crash - High Memory Usage Save Error (Single Colony Game)
December 30, 2016, 10:29:36 AM
I didn't look at the logs because I saw you have Better Pathfinding and Trading spot. Trading spot caused crash on load and is now fixed. Better Pathfinding bug caused the out of memory crash in a way you describe and is fixed as well. Delete these two mods from mod folder and reinstall the latest version. I hope it helps.
#12
Help / Re: Code for solar flares
December 30, 2016, 03:32:52 AM
Check the code of RT SolarFlareShield mod, maybe it will help you out.
#13
Outdated / Re: [A15] [A16] Better Pathfinding (v1.4 update 12/21)
December 29, 2016, 12:18:16 PM
Zhentar thank you for reply! I see I have a 1.4RC version (downloaded 20. Dec) and have now downloaded the last one (ver. 1.3.2.). Will test and I hope I won't report anything back which means it runs fine Using approx. 70 mods, made some changes to mods to kill the bugs but this one was above my knowledge of coding.
Thank you for your awesome work on this mod!
EDIT: I wrote versions because if was strange to me that the ver. nr. I downloaded was lower that the one I had. No freaking idea how I did that but sure I got a crash since it's for A15 lol. Downloaded again now and it's the 1.4. ver. so I am going for it again lol. Anyway I'am posting this just to let you know that about.xml should be changed to .1393.
Thank you for your awesome work on this mod!
EDIT: I wrote versions because if was strange to me that the ver. nr. I downloaded was lower that the one I had. No freaking idea how I did that but sure I got a crash since it's for A15 lol. Downloaded again now and it's the 1.4. ver. so I am going for it again lol. Anyway I'am posting this just to let you know that about.xml should be changed to .1393.
#15
Outdated / Re: [A15] [A16] Better Pathfinding (v1.4 update 12/21)
December 28, 2016, 06:20:00 PM
I am hunting for a bug that crashes the game. Could this part be related to this mod? Like deer spawned inside a mountain or something like that and causes the crash?
Code Select
Exception ticking Deer79462: System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at System.Array.Resize[IntVec3] (Verse.IntVec3[]& array, Int32 length, Int32 newSize) [0x00000] in <filename unknown>:0
at System.Array.Resize[IntVec3] (Verse.IntVec3[]& array, Int32 newSize) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.IntVec3].set_Capacity (Int32 value) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.IntVec3].GrowIfNeeded (Int32 newCount) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.IntVec3].Add (IntVec3 item) [0x00000] in <filename unknown>:0
at Verse.AI.PawnPath.AddNode (IntVec3 nodePosition) [0x00000] in <filename unknown>:0
at BetterPathfinding.NewPathFinder.FinalizedPath () [0x00000] in <filename unknown>:0
at BetterPathfinding.NewPathFinder.FindPathInner (IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode, HeuristicMode mode) [0x00000] in <filename unknown>:0
at BetterPathfinding.NewPathFinder.FindPath (IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode) [0x00000] in <filename unknown>:0
at BetterPathfinding.PathFinderDetour.FindPath (Verse.AI.PathFinder this, IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode) [0x00000] in <filename unknown>:0
at Verse.AI.PathFinder.FindPath (IntVec3 start, LocalTargetInfo dest, Verse.Pawn pawn, PathEndMode peMode) [0x00000] in <filename unknown>:0
at Verse.AI.Pawn_PathFollower.GenerateNewPath () [0x00000] in <filename unknown>:0
at Verse.AI.Pawn_PathFollower.TrySetNewPath () [0x00000] in <filename unknown>:0
at Verse.AI.Pawn_PathFollower.TryEnterNextPathCell () [0x00000] in <filename unknown>:0
at Verse.AI.Pawn_PathFollower.PatherTick () [0x00000] in <filename unknown>:0
at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
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