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Messages - CasereHG

#1
Quote from: calmatt on April 18, 2016, 08:37:04 PM
Anyone know how to get the a13 beta to work with the skill decay be gone mod? They seem to conflict each other.

I use Mad Skills (if that's the skill mod you were talking about). In order, my first three loading mods are: EdB Mod Order, EdB Prepare Carefully, and Mad Skills, and it works fine with all my decoration mods after it.

Also, I found that if one of my mods glitch, I build a new world and colony helps to fix some things. So, if it's a saved game, you may not be able to use all the mods.
#2
Thank you for a wonderful mod. I'm having a blast redecorating my entire colony. It's become an obsession (do I blame you for that versus actually playing the game now?). Thanks again.
#3
Quote from: Emottaja on April 16, 2016, 03:05:47 PM
Quote from: CasereHG on April 16, 2016, 02:24:32 PM
Okay, I know I'm not the sharpest knife in the drawer, but I can't seem to get the Pawn Bar to show up in either new colonies or existing saved games. What the heck am I doing wrong? Please help. Here is a list of the mods that I use (in order of loading): Core / EdB Mod Order / EdB Prepare Carefully / Mad Skills / Enhanced Tabs /  RW_PawnBar / Craftable Medicine / Additional Joy Objects / Practise Target - Thank you for any help in advance.

I had that happen to me as well, but I managed to fix it by creating a whole new world. Have you tried that yet? It worked for me at least. =/

Oh, I hadn't tried to creating a new world, just a new colony. I'll give that a shot. Thank you!
#4
Okay, I know I'm not the sharpest knife in the drawer, but I can't seem to get the Pawn Bar to show up in either new colonies or existing saved games. What the heck am I doing wrong? Please help. Here is a list of the mods that I use (in order of loading): Core / EdB Mod Order / EdB Prepare Carefully / Mad Skills / Enhanced Tabs /  RW_PawnBar / Craftable Medicine / Additional Joy Objects / Practise Target - Thank you for any help in advance.
#5
Thank you for making this mod. I love the tiered portion because it makes more sense to me and for the RP in my world. Cheers for all your hard work!
#6
I'm going to give the laser drill mod a try. I really like that idea, and it fits into the RP that I'm doing with my colonists. Thank you for this idea/mod and all the hard work you have put into it.