Quote from: togfox on February 20, 2019, 10:52:37 PM
The prices seem a bit low. I don't know about other players, but silver seems cheap in the rim. Especially mid/late game which is the target for this mod. I routinely have over 5000 silver. Removing/adding a trait is a pretty powerful thing and needs to come at a steeper price. I'm guessing, for comparison, look at the cost of the different mech serums available.
I kinda feel the same way, they should cost a bit more. I originally did base most of the stats on the Healer Mech Serum, which is why the price ended up a bit lower then it should. For comparison, the Healer Mech Serum has a base cost of 1300, the Resurrector Serum is 1700 and the Neurotrainers cost 750.
Currently the Wiping Mechanites cost 750, and the Scanning and Injector Mechanites are 1500 (this is of course modified by your pawn's social skill). What do you think a more balanced price would be? Something in the ballpark of 2500-3000?
Quote from: togfox on February 20, 2019, 10:52:37 PM
Just checking - you can extract (not wipe) a negative trait by accident/by design and then give that negative trait to a pawn?
Of course. Scanning and then injecting a trait works the same way regardless of what trait it is - there are no checks in the code for whether the trait is considered good or bad.
Not quite sure why you'd want to do that tho, but the option is there