Quote from: Canute on February 06, 2022, 08:12:30 AM
I saw many criticism and i never notice that any of these got deleted.
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#1
General Discussion / Re: (Consumer rights) Discussion on Rule 1 and right to criticize.
February 09, 2022, 04:59:11 AM #2
General Discussion / Re: 2022 - Let`s talk about Sarcophagus
February 05, 2022, 09:08:26 PM
Map Generation, bad algorithms. Notice a total of 8 sargophaguses inside a building, like if a cementery would be larger than their mainbase
Map generation, bad algorithms: Tell me, does that building actually require any columns?
Map generation, bad algorithms: Tell me, does that building actually require any columns?
#3
General Discussion / Re: Complete re-playability Development take
February 04, 2022, 09:36:06 AM
Thanks for replying, the forum looks dysfunctional to me as many threads seem to disappear without any notice, and there`s some titles I have replied to that had gone missing. I didn`t notice your answer until today, which is over a month since I first posted it.
I went to the Steam store page for Ideology and wanted to read reviews, as of today, February of 2022, there`s over 2.500 reviews of the product but I can barely read 10 reviews as comments, plus the right column of recent posted. However most people don`t know how to write a review. Some of them occupy space worthlessly such as:
* I hate this.
* very nice.
or simply + (yes, literally someone just typed one character).
Did Ideology add more mankind stages to Lost Tribe scenario? Or is the expansion solemnly for Crashlanded? What are the "optimal" playstyles? Its hard for me to understand because it looks like you are answering to someone who has it as opposed to one that doesnt.
Today, February 4th, I just read another thread where a player is complaining how dispatching caravans is still dysfunctional as that particular player needs his caravans to travel by night only, but the game feature is still fixed on day travel only. He also mentioned that forming caravan still has bad timing and rest times are often right after leaving the base or right next to destination, where rest intervals are awkward.
I presume those logging/mining camps are locations out in the world map? I played three games recently and no caravan was intercepted so I didnt experience those "interception map instances" lately. My last three games easily run out of resources, where I mined all the steel on the surface and components as well, and was left with little to even enter the SpaceShip building phase.
I`m a veteran player with nearly 6.500 hours count by Steam, yet you are telling me that Multi-Colony game play is still broken. There`s another thread of a player saying that after getting a dozen colonists, the game becomes shallow. I have been an avid multi-colony player for a long time and I posted countless threads about it in the past.
I went to YT and found the user Francis John but he has soooo many videos that I couldn`t find the one you are talking about. Can you send me the link to the video you are talking about?
Something that I really hated of version 1.0 was the introduction of Advanced Components which made the game a massive nonsensical grinding for ages as opposed to the past versions without Advanced Components. I havent launched a single ship ever since, but I used to launch them all my games before the Advanced Components were inserted to the game. How do players these days endure this time where you basically do "nothing else" but wait? To an old player such as myself, I cant even bare the idea of waiting to launch so that I could go for the ending of "restart".
I don`t go for mods. As of the time i was very much into this game until my last days before I jumped to other games. I have always seen mods just as cheats, and the vast majority of the RW playerbase always bent to easier/lame playstyle as opposed to challenging and skill testing, so I refrained myself from mods. I still have this bad taste when the community turned a natural disaster such as the Tornado which used to be a threat...to the exact opposite of a super weapon close to a nuclear bomb, making everything more cheese. It was sooo disgusting to see the tendency of this community...
I went to the Steam store page for Ideology and wanted to read reviews, as of today, February of 2022, there`s over 2.500 reviews of the product but I can barely read 10 reviews as comments, plus the right column of recent posted. However most people don`t know how to write a review. Some of them occupy space worthlessly such as:
* I hate this.
* very nice.
or simply + (yes, literally someone just typed one character).
Did Ideology add more mankind stages to Lost Tribe scenario? Or is the expansion solemnly for Crashlanded? What are the "optimal" playstyles? Its hard for me to understand because it looks like you are answering to someone who has it as opposed to one that doesnt.
Today, February 4th, I just read another thread where a player is complaining how dispatching caravans is still dysfunctional as that particular player needs his caravans to travel by night only, but the game feature is still fixed on day travel only. He also mentioned that forming caravan still has bad timing and rest times are often right after leaving the base or right next to destination, where rest intervals are awkward.
I presume those logging/mining camps are locations out in the world map? I played three games recently and no caravan was intercepted so I didnt experience those "interception map instances" lately. My last three games easily run out of resources, where I mined all the steel on the surface and components as well, and was left with little to even enter the SpaceShip building phase.
I`m a veteran player with nearly 6.500 hours count by Steam, yet you are telling me that Multi-Colony game play is still broken. There`s another thread of a player saying that after getting a dozen colonists, the game becomes shallow. I have been an avid multi-colony player for a long time and I posted countless threads about it in the past.
I went to YT and found the user Francis John but he has soooo many videos that I couldn`t find the one you are talking about. Can you send me the link to the video you are talking about?
Something that I really hated of version 1.0 was the introduction of Advanced Components which made the game a massive nonsensical grinding for ages as opposed to the past versions without Advanced Components. I havent launched a single ship ever since, but I used to launch them all my games before the Advanced Components were inserted to the game. How do players these days endure this time where you basically do "nothing else" but wait? To an old player such as myself, I cant even bare the idea of waiting to launch so that I could go for the ending of "restart".
I don`t go for mods. As of the time i was very much into this game until my last days before I jumped to other games. I have always seen mods just as cheats, and the vast majority of the RW playerbase always bent to easier/lame playstyle as opposed to challenging and skill testing, so I refrained myself from mods. I still have this bad taste when the community turned a natural disaster such as the Tornado which used to be a threat...to the exact opposite of a super weapon close to a nuclear bomb, making everything more cheese. It was sooo disgusting to see the tendency of this community...
#4
General Discussion / 2022 - Let`s talk about Sarcophagus
February 04, 2022, 07:48:09 AM
I have played three games since a year or two hiatus and now started a fourth. I didn`t launch any spaceship due to the boredom of nonsensical grinding for advanced components.
So my new game is another Lost Tribe scenario, but this time in Arid Shrubland. Yet, immediately after map generation and first ever "pause" just to scan my new map, I noticed some old ruins around the map. These locations are always my first to go when I have nothing built yet to save myself the early harsh moment by taking over old structures and settling down as fast as possible.
But I noticed the oddity that through the entire map... there`s 13... yes 13 sarcophaguses around the whole place, and they are all like in the center of dinning rooms. I believe there`s quite a misplacement of coding values as to how many they spawn per ruin in a map. There`s too many of them, and badly positioned. This is my problem now.
So my first thought was: "Okay, just uninstall them or re-install them." But guess what... You can`t. We can reinstall large research benches but not sarcophaguses. How many large furnitures and production benches can we re-install that are by far larger than a sarcophagus? So the only option left is to just deconstruct them for some early stone blocks. All sarcophaguses are also empty, so it`s not like we have some treasure finding adventure like in the dangerous rooms.
Can you make sarcophagus reinstallable?
So my new game is another Lost Tribe scenario, but this time in Arid Shrubland. Yet, immediately after map generation and first ever "pause" just to scan my new map, I noticed some old ruins around the map. These locations are always my first to go when I have nothing built yet to save myself the early harsh moment by taking over old structures and settling down as fast as possible.
But I noticed the oddity that through the entire map... there`s 13... yes 13 sarcophaguses around the whole place, and they are all like in the center of dinning rooms. I believe there`s quite a misplacement of coding values as to how many they spawn per ruin in a map. There`s too many of them, and badly positioned. This is my problem now.
So my first thought was: "Okay, just uninstall them or re-install them." But guess what... You can`t. We can reinstall large research benches but not sarcophaguses. How many large furnitures and production benches can we re-install that are by far larger than a sarcophagus? So the only option left is to just deconstruct them for some early stone blocks. All sarcophaguses are also empty, so it`s not like we have some treasure finding adventure like in the dangerous rooms.
Can you make sarcophagus reinstallable?
#5
General Discussion / Re: Any plans for updates?
January 25, 2022, 06:01:41 AM
Tynan has a big problem which he hasn't solved since before the official release of 1.0, and that is that he could launch 10 more different biomes but... he is still going to "only" keep developing the game solemnly "based" on temperate forest. If you had played long enough in all the other biomes, you should notice how the game lacks depth and how awkward events occur. I'm a devoured fan of ice sheet. As of now my Steam count says I have played a total of 6.500hs of RimWord, and I still don't see improvement in his angle of how to tackle development..
More over I'm a fan of Lost Tribe scenario and if there were more plans, I wish the gap between Tribal and Crashlanded would ve expanded to cover all stages of mankind, and mostly a medieval era.
I don't know which was the update that incorporated horses to the game but I got so disappointed when I saw pawns "not" riding them but pulling them from the ropes... I sometimes wander what happened with common sense.
More over I'm a fan of Lost Tribe scenario and if there were more plans, I wish the gap between Tribal and Crashlanded would ve expanded to cover all stages of mankind, and mostly a medieval era.
I don't know which was the update that incorporated horses to the game but I got so disappointed when I saw pawns "not" riding them but pulling them from the ropes... I sometimes wander what happened with common sense.
#6
General Discussion / Re: Ruined by temperature eggs. What classification does it have?
January 21, 2022, 09:38:43 PM
So basically I need to uncheck the listing:
*Foods/Raw Food/Animal products/Eggs fertilized ?
To make sure the fertilized eggs don't froze to death, right?
*Foods/Raw Food/Animal products/Eggs fertilized ?
To make sure the fertilized eggs don't froze to death, right?
#7
General Discussion / Ruined by temperature eggs. What classification does it have?
January 21, 2022, 05:11:15 AM
So... I want to get rid off some ruined eggs. Normally I would move "rotten" corpses out of my storage by dis-selecting, typical scenario of some EMP blackout (forgot technical name) with prey not frozen. But this is new to me, because while I don`t allow rotten items in my storage, for some reason these eggs were still hauled to my freezer and is occupying one tile. I presume these are not healthy to be consumed so I want to throw them away, but I don`t know how.
https://steamcommunity.com/sharedfiles/filedetails/?id=2726499374
https://steamcommunity.com/sharedfiles/filedetails/?id=2726499374
#8
General Discussion / Re: RimWorld Needs Steam Achievements!
January 19, 2022, 06:30:54 PM
I haven't launched a single ship after the introduction of "Advanced Components" aka unnecessary pain in the arse when there's nothing left to do but grind nonsensically. If I see a Steam Achievement like that I will have to go meet Colloseus personally.
#9
General Discussion / Re: What do you "haul" first after you defeat a raid?
January 15, 2022, 10:52:49 PM
Wonderful answer, beyond my expectations. However as someone with zero understanding of modding, I would just wish an ingame drop bar option to sort priorities manually like everything else in the game.
#10
General Discussion / What do you "haul" first after you defeat a raid?
January 15, 2022, 06:22:42 AM
For some unknown reason, pawns prioritize burying enemy corpses over looting. This awkwardness reminds me of the past versions when the game was designed for pawns assigned for construction to prioritize Repairs over Building new structures which lead to difficulties to deal with mechanoid ship parts and their protectors.
When I defeat a raid, I want to first:
1-. Loot their weapons and armor if they are downed and not dead.
2.- Whatever nice inventory they were carrying like neutroamine, medicines, drugs.
3.- and lastly bury their corpses, since their deterioration is irrelevant.
However the game design somehow inverts the preference. Why?
When I defeat a raid, I want to first:
1-. Loot their weapons and armor if they are downed and not dead.
2.- Whatever nice inventory they were carrying like neutroamine, medicines, drugs.
3.- and lastly bury their corpses, since their deterioration is irrelevant.
However the game design somehow inverts the preference. Why?
#11
General Discussion / Smooth surface fail. Why O` Why?
January 14, 2022, 06:22:12 AM
https://steamcommunity.com/sharedfiles/filedetails/?id=2718759642
Why can`t pawns assigned for construction smooth diagonally so I can expand my power grid?
Why can`t pawns assigned for construction smooth diagonally so I can expand my power grid?
#12
General Discussion / Space colonists may turn to cannibalism, scientists warn
December 31, 2021, 11:49:19 PM #13
General Discussion / Furniture/Weapon skins representation of real life items
December 30, 2021, 01:53:48 AM
Just like the shield belt looks like a pair of BDSM brassieres. When you see a shelf, how would the real life shelf look like? Which furniture type design was based on the one we see ingame?
#14
General Discussion / Re: Why does the game prompt me I need materials when I have them right next to me?
December 23, 2021, 07:41:52 AM
Nevermind, I found out I needed 60 units not 30.
#15
General Discussion / Why does the game prompt me I need materials when I have them right next to me?
December 23, 2021, 07:39:02 AM
Am I doing something wrong? It`s been a while since I stopped playing (after 1.0 official release). I want to craft a tribalwear for my nudist as he is getting frostbite halfway a trade quest. I only need him to wear something so he can make the journey. I killed a donkey who just joined, yes, lucky me in the dessert in fall. But... What`s the reason?
https://steamcommunity.com/sharedfiles/filedetails/?id=2690870375
https://steamcommunity.com/sharedfiles/filedetails/?id=2690870375