You can already place things on top of others like when you are in god mode and place a wall over an item, the item isn't deleted but just hidden by the wall (at least i think so). So there is already some sort of layering. Couldn't there be "roof materials" that are on top of other things but are hidden unless you press a button?
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#2
Ideas / Re: harvest bionics from corpses
December 23, 2014, 05:34:52 PM
I think harvesting organs and operations should simply take more time, skill and people to do. Wouldn't it be cool if you needed one doctor to do a simple medical treatment but if you wanted to say replace a heart you'd need a proper room, multiple surgeons and machinery.
Also preserving the organs could be a job at a crafting table, and the organs could have some sort of quality dependent on the person who worked on them. Then the organs could spoil if not properly cooled/stored. That would stop exploits and make a proper industry out of it at the same time, if you wanted your colony to go that way...
Also preserving the organs could be a job at a crafting table, and the organs could have some sort of quality dependent on the person who worked on them. Then the organs could spoil if not properly cooled/stored. That would stop exploits and make a proper industry out of it at the same time, if you wanted your colony to go that way...
#3
After seeing the stairs in the Small Walls 1.5 mod, I thought how cool would it be if Rimworld had a second floor view. I know that multiple levels (like in Dwarf Fortress) will probably never be implemented, but I thought maybe it would be enough to have a switch in game that would simply show the roofs of all buildings and maybe enable the player to build things like defenses on top of the roofs. Then make the Colonists disappear from the players view when they walk on a roof while in "first level view" and reappear when they leave the roof.

Some may now say: "Why stop at one level, why not have several stories and layers and make it a huge, complex mess that no one will enjoy! It's a bad idea to implement just one additional layer to the game and it's too much to add several!"
I agree but I think it would be cool to be able to make things like walkable walls, watchtowers and sun roofs. I think just a simple mode (not a whole new world layer) where roofs would be visible would be enough for this.

So what do you guys think? Has this been proposed before? Would it be impossible to make? Could it maybe be made with a mod?

Some may now say: "Why stop at one level, why not have several stories and layers and make it a huge, complex mess that no one will enjoy! It's a bad idea to implement just one additional layer to the game and it's too much to add several!"
I agree but I think it would be cool to be able to make things like walkable walls, watchtowers and sun roofs. I think just a simple mode (not a whole new world layer) where roofs would be visible would be enough for this.

So what do you guys think? Has this been proposed before? Would it be impossible to make? Could it maybe be made with a mod?
#4
Mods / Re: Mod for easily getting colonists?
December 15, 2014, 04:36:43 AM
Use developer mode in game and just spawn colonists !
#5
Outdated / Re: [MOD] (Alpha 8) Small Walls 1.5
December 13, 2014, 11:08:27 AM
Hi,
when I click the link it says : Attachment not found
when I click the link it says : Attachment not found

#6
Outdated / Re: [MODPACK] (Alpha 5) All In One Mod Pack (ON HOLD)
September 08, 2014, 11:51:01 AM
Did alpha 6 make it harder to create new stuff? I used to check the release page every day when the game was still alpha 5 and there would be new mods and tweaks to existing ones daily. Maybe it's just me but things seem to have slowed down a bit.
#7
Outdated / Re: [MOD] (Alpha 6) Superior Crafting v2.0: The New Beginning!
August 27, 2014, 08:37:43 PM
I just played Rimworld with TechTreeMinami and Süperior Crafting enabled and I really think you and Minami26 should make a combined mod pack or something because it was awesome and the two mods would fit really well together!
#8
Outdated / Re: [MOD] (Alpha 6) Rimworld Zombie Apocalypse (v. 0.7 - Aug 19)
August 20, 2014, 10:15:50 AM
YAY! It's back! Thanks for updating!
I've been using the new version for a few hours now. There are two things I noticed.
1. Corpses don't seem to turn into zombies. I had tons and tons of corpses laying in my base and none ever turned into a zombie. I had the "virus airborne" event multiple times still no zombies.
2. At one point I just started getting spammed with the "There is a xxxx group of zombies approaching" event. During my entire play with the mod I only had a handful of normal events, but the "zombie horde coming" event every few minutes.
I've been using the new version for a few hours now. There are two things I noticed.
1. Corpses don't seem to turn into zombies. I had tons and tons of corpses laying in my base and none ever turned into a zombie. I had the "virus airborne" event multiple times still no zombies.
2. At one point I just started getting spammed with the "There is a xxxx group of zombies approaching" event. During my entire play with the mod I only had a handful of normal events, but the "zombie horde coming" event every few minutes.
#9
Outdated / Re: [MOD] (Alpha 5) Gun Emplacements 1.2 Updated 07.30.2014
August 17, 2014, 10:45:07 AM
Please update to alpha6! This is my favorite mod I can't live without it!!!
#10
Outdated / Re: [MODPACK] (Alpha 5) All In One Mod Pack V 1.4.1 Small Update
August 04, 2014, 04:52:52 AM
I reinstalled the game, downloaded a fresh copy of your mod, had no other files in the mod folder other than yours. Still: Strawberry beds and pink textures in the menu for them (only for the big beds).
Also, before the fresh install, I would have the strawberry textures for a while after starting a colony and then at some point they disappear and the right textures appear. Well not anymore, now they just stay forever
.
And it's not just a strawberry, it looks like a giant strawberry most of the time but the texture actually changes sometimes, to a giant MRE and something else I haven't figured out yet.
A few days ago I also posted about there only being 3 kinds of maps generated by the new map gen. After a bit of reading on the map generator page I realized these are actually the maps it generates and there is nothing wrong with it. I still think it's bugged because I get the canyon map about half of the time I click on "start a new colony" and it can be quite frustrating if you don't want that kind of map. Might be just me....
Also, before the fresh install, I would have the strawberry textures for a while after starting a colony and then at some point they disappear and the right textures appear. Well not anymore, now they just stay forever

And it's not just a strawberry, it looks like a giant strawberry most of the time but the texture actually changes sometimes, to a giant MRE and something else I haven't figured out yet.
A few days ago I also posted about there only being 3 kinds of maps generated by the new map gen. After a bit of reading on the map generator page I realized these are actually the maps it generates and there is nothing wrong with it. I still think it's bugged because I get the canyon map about half of the time I click on "start a new colony" and it can be quite frustrating if you don't want that kind of map. Might be just me....
#11
Outdated / Re: [MODPACK] (Alpha 5) All In One Mod Pack V 1.3.1 Claymod Fix
July 30, 2014, 01:54:38 PM
"...., delete the game, reinstall it, re download the latest version of the mod, reinstall that. I tested my latest compilation of the mod, on a fresh install of the game, on my work laptop, with the mod download i provide to you guys, and everything is working fine, ......."
- sorry don't know how quoting works
, anyways, no I can't live without most of the functions, they are too awesome, sorry
I'll try to reinstall everything and let you know if it worked
I am also getting the glitch with the colonist getting stuck on the meteorites. It might be connected to the meteorites lading in home zones but I'm not sure. Maybe the reinstall will fix that one, too. It's just a few meteorites anyways, most of them are working fine and I you can just not mine the broken ones, sucks when they land right in your base tho. Also I didn't get the super rare event so it's not just meteorites from that event!
- sorry don't know how quoting works


I am also getting the glitch with the colonist getting stuck on the meteorites. It might be connected to the meteorites lading in home zones but I'm not sure. Maybe the reinstall will fix that one, too. It's just a few meteorites anyways, most of them are working fine and I you can just not mine the broken ones, sucks when they land right in your base tho. Also I didn't get the super rare event so it's not just meteorites from that event!
#12
Unfinished / Re: Looking for an Iconner(s) for "Creatures Galore"
July 29, 2014, 02:05:04 AM
Hey I could help you with the sprites, I'd just have the same question as Horizon...
Anyways pm me if you need help
Anyways pm me if you need help

#13
Outdated / Re: [Mod] (Alpha 5D) Rimworld Extended v0.6
July 29, 2014, 02:02:09 AM
Hey, nice work with your mod! Just a thought from me:
Maybe you could add a change log to your front page post so it's easier to keep track of new changes.
Maybe you could add a change log to your front page post so it's easier to keep track of new changes.
#14
Outdated / Re: [MODPACK] (Alpha 5) All In One Mod Pack V 1.3.1 Claymod Fix
July 29, 2014, 01:55:24 AM
Oh also, with the new map generator, the only 3 kinds of maps i get is a canyon style map with little free space and huge amounts of rock on two sides, a map with a river and close to no rocks for mining and a winter map that, honestly, hurts my eyes to look at.
So whenever I start a new game I have to start over and over again until I get a river map with enough rocks to sustain a base. Don't get me wrong, I love your mod (collection) and I can't thank you more for all the work you do but at the moment the map generator feature is pretty annoying
So whenever I start a new game I have to start over and over again until I get a river map with enough rocks to sustain a base. Don't get me wrong, I love your mod (collection) and I can't thank you more for all the work you do but at the moment the map generator feature is pretty annoying

#15
Outdated / Re: [MODPACK] (Alpha 5) All In One Mod Pack V 1.3.1 Claymod Fix
July 29, 2014, 01:50:38 AM
Same here with the beds! Also when I'm building something and rotate it before placing it the texture of some items change to something weird, although only before placing it, when it's placed everything looks fine.
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