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Messages - Mosser

#1
Releases / Re: [1.1][1.0][Texture] Naked Softness
May 02, 2020, 04:58:16 AM
Hello, Naked Softness + throws this error "Mod Naked Softness + <packageId> (Ardeyni.NakedSoftness+) is not in valid format.". I compared it with the other Naked Softness about.xml and the only difference is that "+", changing it seems to do the trick (I used Ardeyni.NakedSoftnessplus)
#2
Releases / Re: [1.0] RimBees - 1.01 (12/11/18)
November 13, 2018, 05:20:35 PM
So... it seems like to make the honey meals the pawn needs to be assigned to crafting... should it be like that or is it a mod conflict?
#3
Releases / Re: [1.0] RimBees - 1.0 (06/11/18)
November 06, 2018, 07:21:08 PM
Hey sarg, great mod, I really love it, but... could you please add a way to get honey without electricity? I started a tribal game and noticed that there is no way to process honeycombs
#4
Releases / Re: [1.0] Alpha Animals - 1.02 (22/10/18)
October 22, 2018, 03:07:05 PM
"Aerofleets are now not prey, or they burn the whole map!"

So THAT's why my boreal map was burning down! XD
#5
Unfinished / Re: [WIP] [B19] Alpha Animals
October 08, 2018, 03:21:18 AM
Hello again, Sarg. How do the black hive works? Do they just pop out of the ground like normal infestations?
#6
Unfinished / Re: [WIP] [B19] Alpha Animals
October 05, 2018, 08:46:02 PM
 :O I hope it wasn't too hard, but anyway thank you very much Sarg ^^
#7
Unfinished / Re: [WIP] [B19] Alpha Animals
October 05, 2018, 10:25:42 AM
Those are the only things I imagined would be fitting for them... I hope you come with something cool for them or someone gives a better suggestion ^^ (it's just that they were my favourite animals from the mod when I used a unfinished version from kaptain_kavern)
#8
Unfinished / Re: [WIP] [B19] Alpha Animals
October 05, 2018, 05:42:18 AM
Oh shit, I forgot! >_< I only checked the new ones... Then how about giving them the ability to mine? Like in the minions mod
#9
Unfinished / Re: [WIP] [B19] Alpha Animals
October 05, 2018, 05:27:15 AM
Hey Sarg, about groundrunners, they could give random stone chunks. It would be a great help on flat maps
#10
Releases / Re: [B19] Rainbeau's Mods
September 20, 2018, 12:59:58 PM
Quote from: dburgdorf on September 20, 2018, 07:46:15 AM
Quote from: Mosser on September 20, 2018, 12:36:21 AM
Hi rainbeau, I want to let you know that tribal pawns names should be loaded before names galore or tribals will have the vanilla names (it happened to me)

I'll take a closer look later, but load order shouldn't matter at all, and so far as I can tell, *doesn't* matter. I just tested it myself, with "Names Galore" at the top of my list and "Tribal Pawn Names" near the bottom, and both my own pawns and those in the raid I generated had my mod's names.
Then maybe it was another mod conflict, but putting it on top of names galore fixed it.
#11
Releases / Re: [B19] Rainbeau's Mods
September 20, 2018, 12:36:21 AM
Hi rainbeau, I want to let you know that tribal pawns names should be loaded before names galore or tribals will have the vanilla names (it happened to me)
#12
Unfinished / Re: [WIP] [B19] Alpha Animals
September 18, 2018, 04:53:24 PM
Quote from: SargBjornson on September 18, 2018, 04:33:43 PM
Damn, now I'm tempted to texture one like a Nascar race car...

Please, do it!
#13
I... I love you  :'(
#14
Quote from: Gerrymon on April 07, 2018, 11:09:27 PM
Quote from: slice107 on April 07, 2018, 10:36:42 PM
Yes I did research and I have materials and I have people that do crafting and tailoring.
Wut...? I'll check it asap :/
If anybody also have issues like that let me know too
I think it's because you forgot to add the workgivers :P
#15
Yay! :D As always, I need to say how much I love your art. I hope you keep doing more mods (for now I'm using all three of them :3)

Also, for the headgear I found that the lockers from the prison expansion mod makes the slaves wear them