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Topics - pajok

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1
Mods / Skeleton Deterioration
« on: October 20, 2015, 02:10:17 PM »
Hi!
 I'm playing with the zombie mod ,and cleaning is impossible.
Skeletons should slowly fade away!
Can someone made a mod ,or any idea?

My last solution - Devmode - Tool:Explosion (bomb)

2
Ideas / Medical self care
« on: June 19, 2015, 04:02:17 PM »
Hi!
In my story:
I had 3 clonists(2 doctor).
I had a fight.
At the end of the fight - 1 doctor lost his leg and the another, get a cut his leg. The third man was healty.
The cutted doctor saved the legless doctor. The third man is incapable in medical treatment.
So nobody could help to the cutted doctor.
My best chance is: Cut my healty colonist leg and operate to the legless one, and than the next day he can care the cutted doctor.
I think we need a minimal medical skill for everyone or self treating.
What do you think? What is your story? Any idea?

3
Ideas / Opened world map
« on: June 11, 2015, 12:55:08 PM »
Hi!
1. Sorry if my english isnt good.(not my language)

There is a huge map and you cant travell trough.This is a missed opportunity.

What would be if :

1. you can go to the next zone at the map side or fast travel.

2. Dont need a Simultaneous simulation.

-If you send some colonist travelling and you watch your base zone they are wandering and maybe drop some random events(pirate attack) - if you accept then go the wanderer zone and fight. if decline than you get some random "punishment" .

-If you watch and control your wanderers ,then dont need simulate your base.(research,craft,bulid...are stopped...) maybe there are a random raids too.
if you switch back to base zone ,the life goes on.

3. Camping set and backpack for travellers.

4.Factions have huge massive randomized bases.If you attack and win ,than they will flee.No Raids from faction for 3-4 months,then they get a new base somewhere.   

With this things you have an "unlimited War Quest" ,can select beginning zone ,if you dont like your drop zone.....

What do you think?


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