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Topics - Necronomocoins

#1
Ideas / Can get to orbit, can't make a car?
March 22, 2018, 03:34:52 PM
It kind of throws me out a little when I am making a caravan whilst part way through making a spaceship and realize there is no way of making any kind of vehicular support. It doesn't have to be a mobile structure, just one that gets removed when it is being used. It would need new constructible or craftable parts like the spaceship but can be loaded in to a new map.
#2
Ideas / Could you change the change log for lols
April 15, 2015, 07:43:21 AM
In the change log could you please replace "bugfix" with "went fishing" or "time off" and "balance changes" with "chugging changes" and "Various fixes and updates" with "various sexy parties attended", things like that? Just for lols?
#3
Mods / Mod request: Fog of war
March 26, 2015, 03:01:56 PM
Is there already a FOW mod? I'm specifically looking for FOW that includes a line of sight, visual range reduced in darkness and partially blocked vision (partly greyed out and partly still visible) for low obstacles such as shrubs and animals. Stationary objects should remain visible in the greyed out and shouldn't change any information or graphics until it comes back into visual range of a colonist or CCTV, with powered cameras attached to a console via conduit.  Tynan seems pretty sure that he is not going to implement FOW, so, please, could a Modder mod this mod into a mod?
#4
Ideas / An extra equip slot for colonists with 2 arms
February 04, 2015, 07:21:22 AM
An extra equipment slot for colonists that still have both arms and reduce that amount by the amount of arms lost when a colonist loses an arm. Carry skill, higher skill allows colonists to carry more, bionic arm allow colonists to carry more. Maybe a colonist could carry a gun or sword and a meal to head into a battle or a gun and knife, for close encounters, or they could be empty handed and able to carry more.
#5
Ideas / More aiming options
August 30, 2014, 02:39:42 AM
The ability to assign colonists with guns to aim for a specific location, (head, body or limbs.) taking longer to aim but increasing the chance of hitting that location, aiming at the head more likely to kill, at the legs to incapacitate. A bit like saying "Shoot to kill" or "Non-lethal takedowns preferred".  Predator animals (Lions, a tiger, giant insects?), that pass through or hunt colonists (maybe with a warning message), tameable animals that increase happiness and a flamethrower! ;D Also, when you have built a ship and launched it you should be able to find and raid other colonies\tribes\pirate gangs on the map you generated to build the colony.