The psychic events and items seemed like an early alpha element to add some needed game play.. there is so much else going on with the game now that it's really not needed to add some challenge. (enraged animals, drones, psychic ship, psychic pulse, etc.)
Bottom line, it doesn't add anything to the game now. At least an option next to the story teller to turn off psychic events. I find it tacked on, immersion breaking, and frustrating to the point of rage quitting, especially if it ends up destroying your colony.
I'd be interested in hearing some positive things about the psychic game play elements because right now I absolutely loathe them.
Bottom line, it doesn't add anything to the game now. At least an option next to the story teller to turn off psychic events. I find it tacked on, immersion breaking, and frustrating to the point of rage quitting, especially if it ends up destroying your colony.
I'd be interested in hearing some positive things about the psychic game play elements because right now I absolutely loathe them.