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Topics - Grynnreaper

#1
So everything goes fine until i actually get to the part where your pawns would drop in the pods then bam, infinite loop. Anyone know what these errors mean or what mods they point to?

ERROR 1

Exception drawing Grynn: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.PawnTweener.MovedPercent () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.TweenedPosRoot () [0x00021] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.ResetTweenedPosToRoot () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.PreDrawPosCalculation () [0x0001d] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at (wrapper dynamic-method) Verse.Pawn_DrawTracker.Verse.Pawn_DrawTracker.get_DrawPos_Patch3(Verse.Pawn_DrawTracker)
  at Verse.Pawn.get_DrawPos () [0x00006] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.Thing.Draw () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.ThingWithComps.Draw () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:Verse.Map.MapUpdate_Patch1(Map)
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()

ERROR 2

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.PawnTweener.MovedPercent () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.TweenedPosRoot () [0x00021] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.ResetTweenedPosToRoot () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.PreDrawPosCalculation () [0x0001d] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at (wrapper dynamic-method) Verse.Pawn_DrawTracker.Verse.Pawn_DrawTracker.get_DrawPos_Patch3(Verse.Pawn_DrawTracker)
  at Verse.Pawn.get_DrawPos () [0x00006] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.TooltipGiverList.DispenseAllThingTooltips () [0x0009c] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () [0x00074] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0001f] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
Verse.Log:Error(String, Boolean)
Verse.Root:Verse.Root.OnGUI_Patch1(Root)

ERROR 3

Exception drawing ThingOverlay for Grynn: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.PawnTweener.MovedPercent () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.TweenedPosRoot () [0x00021] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.ResetTweenedPosToRoot () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.PreDrawPosCalculation () [0x0001d] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at (wrapper dynamic-method) Verse.Pawn_DrawTracker.Verse.Pawn_DrawTracker.get_DrawPos_Patch3(Verse.Pawn_DrawTracker)
  at Verse.Pawn.get_DrawPos () [0x00006] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.GenMapUI.LabelDrawPosFor (Verse.Thing thing, System.Single worldOffsetZ) [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at (wrapper dynamic-method) Verse.PawnUIOverlay.Verse.PawnUIOverlay.DrawPawnGUIOverlay_Patch3(Verse.PawnUIOverlay)
  at Verse.Pawn.DrawGUIOverlay () [0x00006] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.ThingOverlays.ThingOverlaysOnGUI () [0x0005e] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.ThingOverlays:ThingOverlaysOnGUI()
RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:Verse.Root.OnGUI_Patch1(Root)
#2
Support / Massive console spam in super speed.
May 04, 2016, 01:46:23 PM
I deleted the output log file, started the game and loaded a save. a few seconds of normal speed and maybe 5-6 seconds of super speed. 900kb output log file with this message repeated an enormous amount

System.ArgumentNullException: Argument cannot be null.

Parameter name: source

  at System.Linq.Check.SourceAndPredicate (System.Object source, System.Object predicate) [0x00000] in <filename unknown>:0

  at System.Linq.Enumerable.Where[PawnGroupMaker] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0

  at RimWorld.PawnGroupMakerUtility+<GenerateArrivingPawns>c__IteratorAE.MoveNext () [0x00000] in <filename unknown>:0

  at System.Collections.Generic.List`1[Verse.Pawn].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0

  at System.Collections.Generic.List`1[Verse.Pawn]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0

  at System.Linq.Enumerable.ToList[Pawn] (IEnumerable`1 source) [0x00000] in <filename unknown>:0

  at RimWorld.IncidentWorker_NeutralGroup.SpawnPawns (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0

  at RimWorld.IncidentWorker_VisitorGroup.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0

  at RimWorld.IncidentQueue.IncidentQueueTick () [0x00000] in <filename unknown>:0

  at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0

  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Anyone happen to know what this is in relation to or means?
#3
Help / Massive mobs on basebuilder settings
May 03, 2015, 11:34:10 PM
I get one small mob then I get swamped with a couple dozen. Tribes people this time, maybe last time. I'm using the lowest settings available phoebe basebuilder in basebuilder mode. I have never selected randy so its not that. Would anyone know offhand if any of these mods affects mobs?

Terra firma mod pack v1
apothecaries
caveworld flora
clutter
edb mod order, prep carefully, interface
hospitality
less incident trolling
md2base,fort,industry,manufacturing,power,storage
sca10core
#4
Mods / [MOD REQUEST] Life Support
January 03, 2015, 12:06:42 AM
Need a way to keep the useless people alive till I can finish harvesting their limbs and organs, so I can keep the useful people at 100% tip top shape!