If there were structures that could not be removed (or maybe require research and a lot of work?) would help force interaction with the biome/environment. Not necessarily buildings, but just 1x1 or 5x5 of dense natural or man-made areas that could not be removed. If they don't already, have trees give cover and maybe create bushes that things can hide in.
There are already a few complete or incomplete structures, but it would be much more interactive if there were places you could not build (swamps already do this) as well as areas that can't be removed.
Cover is a huge deal for combat right now. So much so that people make killboxes and take the gravy train. But what if you need to go attack seigers and THEY have the killboxes because they have cover everywhere and YOU are the one trying to bumrush them and flank.
The combat system is great. I love it. But the fact that 90% of the mechanics of it aren't used (or rather, are just abused) is really disappointing.
Colonists need to get there @$$#$ out there and interact with the biome/environment.
Maybe a rescue/escort type request from visitors/allies. Go out and defend someone getting chased, or escort them through a cover-laden area so they survive an ambush (much better with fog of war instead of just have them airdrop or walk on the screen).
Maybe some type of "wild undergrowth" or something that's indestructible (simulating fast growth) or can only be burned down but grows back quickly. Let's nasty things stay invisible until they come out. Basically swamp with fog of war.
There are already a few complete or incomplete structures, but it would be much more interactive if there were places you could not build (swamps already do this) as well as areas that can't be removed.
Cover is a huge deal for combat right now. So much so that people make killboxes and take the gravy train. But what if you need to go attack seigers and THEY have the killboxes because they have cover everywhere and YOU are the one trying to bumrush them and flank.
The combat system is great. I love it. But the fact that 90% of the mechanics of it aren't used (or rather, are just abused) is really disappointing.
Colonists need to get there @$$#$ out there and interact with the biome/environment.
Maybe a rescue/escort type request from visitors/allies. Go out and defend someone getting chased, or escort them through a cover-laden area so they survive an ambush (much better with fog of war instead of just have them airdrop or walk on the screen).
Maybe some type of "wild undergrowth" or something that's indestructible (simulating fast growth) or can only be burned down but grows back quickly. Let's nasty things stay invisible until they come out. Basically swamp with fog of war.