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Topics - humblebundle

#1
Outdated / [A13] No Diseases Mod
April 10, 2016, 04:14:39 PM
No Diseases Modification

Description:
This modification removes the following diseases:
* GutWorms
* MuscleParasites
* FibrousMechanites
* SensoryMechanites
* Flu
* Plague
* Malaria
* SleepingSickness


'Wound Infection' or 'Carcinoma' and many more "natural" diseases are still in the game!
Also Stuff like bad back, concussion, cryptosleep sickness and many more are of course NOT touched!



Author
Me...

Download
http://www.mediafire.com/download/tjlh208zrs84llv/NoDiseasesMod.zip
https://www.dropbox.com/s/lv6r9t9bfyoezym/NoDiseasesMod.zip?dl=0


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder. [Example: C:\Games\RimWorld\Mods\NoDiseasesMod\Readme.txt]
- Activate the mod in the mod menu in the game and create a new seed
- To make the mod active, you have to start a new game, you can not load old saves (as far i know)


Bugs? Please tell me!

[attachment deleted by admin - too old]
#2
Bugs / [A13] Glitches and bugs[Medic,trader,fullbat]
April 07, 2016, 08:34:08 AM
Hello, im not sure if im in the right topic but i think so.

First, i found a bug, i am sure it is already in previous releases but i never did it :P
If your doc is starting an operation, like (remove the leg and) add a peg leg, you can just hit the "R"-key after 600 points for the skill and repeat, so your medic gets unlimited skill points, which i guess is not how it should be?

Second (bug/glitch?) are the new trader, the caravanes, i like them very much, but my plan before alpha 13, was to catch them and let them starv and it works in alpha 13.
So just create a wooden room before your colony, leave one entry and exit open, then if the trader are in, you can close both sides.
Im not sure if its a glitch or bug or just a gameplay feature.

Last but not least the battery's keep loaded while you dismount them, so you could save them in the storage, i have not tested it over time, but i want mention it.

If i find more bugs, i will write them down.
#3
Food is valuable, specially the expensive meals, is there any way to allow my colonists to feed Nutrient Paste only to prisoners and never to themselves?
I have read another thread and then that come to my mind, i hated it so much if my colonists gave the good Lavish Meal to the prisoner and use the simple meal by themselves because i only had some lavish meals...
#4
[Update*: Added Canabalt*]

The winner will get a key for the steam games called 'Samorost 2', 'Canabalt' and 'Cortex Command'.
I think it is way more fun if you can get something and i already own these three games.

I choose the 5th of april 2016 but feel free to use the same date!
If you don't need the key, feel free to send it to another user who has the same winning date.


After the Alpha Version 13 is released, the first user who was right with the date, will get a private message, be sure you check your Messages!

If you don't need these three games, just let me know in your comment, so i can give it to the second user with the same date.
Playtesters are allowed now :P
If you edit your comment after or at the release, you will be excluded from winning these keys :P
#5
Hey there, i am always confused, eveytime i build a fridge with one freezer, it never stay at the temp i want.
So i always have to build more freezer and sometimes i set them to -200°C, i mean why they don't freeze that?
If i want -10°C, i set it to that, but it never freezed to that temp, i always have to set like -50°C or more, sometimes if i build a bit larger freezer i have to set alle 3 freezer to like -200°C and the room is just freezed down to like -15°C, it is very weird, can you explain to me how it works?
Also why can heater "freeze"? should they not only allowed to heat?
I talk about rooms which have a size of 4x4 or 6x6.

I hope you get my point, freezer never work how they should, or am i doing something wrong?
Even if i create a 2x1 sized room with one freezer and a door in it, it never hold the -10°C, it always change, but why, the door never get open, because i was storing med. in it.
Is there some trick?!

P.S. it would be so great, if the floor help the freezer, like if you choose metal, the room would be "cooler".
Also it seems ventilators does nothing to freezer, but in real life they help spread the cooling in that room.
#6
Don't get me wrong, this game is one of the best i have played the last 10 years.
But after like 2 days, the game gets boring very fast and i start all over.
I love the details with the hit-system, but after researched everything and build everything good, there should something more.
So i was thinking and thinking, what could make the game more exciting.

-  The first which come to my mind was traveling, why not giving the player the ability to attack the OTHER fractions or change the map and come back at any time? That would be great!
So it would be great giving the player the ability to build like a car or something, so they can move from one place to another, but the car need fuell, like wood or coal (coal will be created if wood is burning)

- Also blueprints would be great, if you could buy and find blueprints of ANY item, i mean you can only buy some stuff like the lovely BTL-Chip and other armors.
It would help keeping the fun of the game, if you could find more and more stuff to research and build, instead of waiting days for the trader or something.

- More operations, i love the operations[med.]system, it would be great, if you could get more stuff from them, like nose, ears and on.

- more furniture, would be great to have more stuff to make the colonists feel better or entertain them
#7
Hey there!
First i love this game but i have one question about it because i could not found any informations on the FAQ or web.
Will you change(/increase the quality of) the graphics and add stuff like visible hands and legs on later/final release?
What speaks against high quality graphics?