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Topics - Ace_livion

#1
Ideas / Dowsing
February 02, 2017, 12:11:17 PM
so, I spotted that some are wondering about the deep drilling coming before the scanner.
and since trying to drill somewhere without the scanner is kinda risky I was thinking what can be done here?

and the answer was Dowsing, what great fun it could be to have your colonists run around whit a stick hopping to find precious minerals.
(obviously Dowsing is some fake shit but this is a game whit Mecanoids and pirates, and we all know pirates don't exist) 
so the colonist run around for a random amount of time until they find a field containing minerals and likely drop their stick to indicate where to drill.

the obviously downside of this is, spending time and the uncertainty of it being a 1x1 square or a 3x3.
but in RimWorld its all fun and we never know what the reward will be.

what do you about this?
#2
General Discussion / Raiding -thoughts ?
January 27, 2017, 11:07:30 PM
So raiding Pirate bases is a thing now :)
but is it an attractive thing to put your pawns in danger for the promise of loot?

I mean, lets say a 4 colonist raiding scenario?
can those 4 pawns bring back the worth of the raid compared to simply crafting at home. when you think of the idea of losing your colonists?

right now what comes to mind for me (personal opinion) is its attractive if your caravan desperately needs food.
other then that, its something you do if you are missing some action.

but as i think about it, raiding losses could easy be a more potent part of the game if the Risk/Reward becomes more of a irresistible temptation.
what I'm thinking is that right now having your colonist stay at home and from time to time do a caravan, is the way to do things.
and it seams like there is a natural block for raiding, since the game like to limit how many colonist you have.(making risking their lives for something you could craft/buy undesirable) but this feature would be less needed if it was more attractive to risk the life's of your colonists in attempts to grasp the sweet promise of loot.

I was thinking thing could go in the way of unique items only gain-able from raiding.
events that pushes player into taking action against close living hostile bases.
but this is not really meant as a suggestion post. more in the where would we like this to go kinda post

so what are your opinions on raiding? worth it? fun? how big a part of RimWorld would you like this to be?
a minor thing you can chose to do? or more of a key feature?
#3
Ideas / EMP != Hunting
January 24, 2017, 03:08:16 PM
make EMP grenates and future EMP based weapons give a notice similar to the "hunter need range weapon" / "shield user have range weapon" if held by a charterer whit an active hunter profession.
a "hunter have an EMP weapon" warning. would solve the problem.

(just found myself looking at an colonist trying to trow EMP grenades on a downed bear.
Hilarious yet ineffective.)
#4
Ideas / organic reconstructor
April 29, 2016, 10:50:51 PM
an organic re-constructor. a mix of a stasis pod and a medical bed but able to slowly remove permanent injuries, like scars and stuff.

a big problem i have whit the melee system is permanent scars and other things that cant be cured whit a bionic limb.
making melee feel like a unwanted scenario.

but being able to remove all the bad that have happened to a person, is broken as hell.
strait up broken. no way around it.

so it gotta have some limits/requirements to balance it out.

here I think that first it need to be researched. and need to be after the stasis pod. making it a way late game item.
next is to stop mass production of this item. since it kinda replaces the whole need for medical stuff.
it need a AI core to be made. making it a tad harder to mass produce.
and finally something that make it more of a choice to use then a must. here I'm thinking that the pod simply take a "long time" to use. like 3 months before you get your person back. insuring that in most cases a normal medical operation is preferred.

thoughts ? like, unwanted? to broken?
#5
Ideas / Bountys
April 28, 2016, 02:15:44 AM
I like to see a bounty feature in the game, something simple to start whit.

here I'm thinking that colonists can gain bounty by attacking travelers and visitors/traders
and i chance that caretakers simply start whit a bounty.

the bounty then add a feature allowing bounty hunter raids, giving players a harder time surviving if they have a lot of caretakers whit huge bounty on them in the colony.

likewise you can end up capturing raiders and similar whit bounty's on them.
making them worth more/less when selling them.

and the possibility to be able to use the comm controls to
"pay off bounty"  and
Claim bounty of a prisoner/arrested colonist   (selling them without mood penalty)

this can give room for traits like
righteous -does not lose happiness when huge bounty get executed/sold, dislikes when colony releases a person whit a bounty - gain happiness when a bounty is claimed
"criminal obsession" - gains happiness from having a huge bounty.

#6
Stories / the Hero/villan named "Shitty shitbag".
April 23, 2016, 01:06:11 PM
so i had this colonist named Vincent 'Tyspine' Strife...
or as i called her (yes its a woman) Shitty shitbag.... everyday i will tell my people to do stuff... all but Shitty shitbag...
shitty shitbag had her limits.... from the start she was 54 years old... and incapable of
-intellectual
-dumb labor
-skilled labor
-violent
-caring
-social
-crafting

to add it up she also happened to be "beautiful" while missing her
-left eye
-right arm
-and left ear
-and have a nice torso stab scare...
a real beauty she is.....

ohh and not to forget.... slothful....

so a year passed and Shitty shitbag.. used her time eating the little food the other colonists had wile walking around being idle... but she had 2 other things she was able to do.... art and animal handling.... and she was really bad at art...

so i said sure go ahead... play whit some animals... what the worst that can happen ? she gets eaten?
and then i forgot all about Shitty shitbag...
only from time to time i drag my mouse all over the map at tell her to go handle those animals.
and train the ones she had tamed (did not even look at what she had handled... since the where all bonded to Shitty shitbag anyway)

but then one faithful that the raiders came... ( a lot of them )
all the colonists and turrets fought bravely but shitty shitbag.... she was incapable of violent...
so i asked her to stay in the corner and look shameful....

the battle was hard and as time passed, and the turrets and colonists went down 1 by 1....
until all that was left was shitty shitbag...

and i was wondering... if this was it... i clicked on shitty shitbag.. thinking... atleast i get to see the pile of shit get beaten up...
but wait? what is this? a "release animals" button (was still new) well its over might as well click on it...

and then hell when out...  raiders whit clubs and spears slowly approaching Shitty shitbags room. but out of nowhere 20 fucking turtles trained to murder surrounded the poor raiders....

and shitty shitbag standing whit her personal shield, incapable of violent... just staring at the raiders being torn apart 1 little snap at a time...
it was at that moment i knew... that for each day i called her shitty shitbag.. for each time i complained about how useless she was... she has silently been sitting and training turtles to carry out her master plan....
it was at that point where the other colonists laid bleeding at ground, the raiders eaten by turtles...i knew... she had out played me...  she had her revenge..