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Topics - AnDelusionalDog

#1
So I saw in the patch notes that infestations now only spawn under thick roofs. I thought they only spawned under overhead mountain before so what changed?
#2
So I noticed today making a bunch of armor vests that they were all the same blunt/sharp defense and the same market value. The vests ranged from normal to superior. The market value was $600 for all of them.

I started thinking I was crazy and it was always that way but then I made a master work that was about double the stats. So is this a bug or did something change or am I just now noticing this?
#3
Bugs / Manhunters not working if asleep.
August 12, 2016, 03:36:11 AM
Ok I didn't see this posted but ever since a14 I have been getting manhunter messages in the middle of the night and when i zoom to the animal it's asleep. It does not have the manhunter tag and when it wakes up it still doesn't gain the manhunter tag.

So I'm not sure if it's a bug where it just doesn't set them as manhunter or if it isn't supposed to summon a manhunter at night.

Obviously I mean the single animal that turns manhunter for no reason as opposed to the manhunter pack events.

Edit: Also I have no mods installed at all and it's the steam version.
#4
General Discussion / Tv in hospital not working?
August 10, 2016, 03:20:21 AM
So I just searched and found tons of people saying as long as your hospital beds are facing the tv and within the viewing radius that shows when placing the tv the patients will watch the tv and gain joy.

Mine however do not. I have had the tv for quite some time and it is definitely facing the beds and beds facing it and no one has gained any joy. and yes it has power.

So any ideas? is it bugged in this build because im not positive if I tried it last build or not.

Thanks for any input.
#5
I tried to search with no luck... Sorry if this has been asked.

So when placing an ac unit if there's say a generator in front of where the ac exhaust is it won't let you place it. Saying something like both sides of the ac vents need to be open.

However I can place a generator in front of the exhaust if the ac is placed first.

So are there any negative consequences to doing this?

Thanks for any input.
#6
Ideas / Haul job for construction mats.
June 26, 2016, 02:24:44 AM
So I think it would make sense if the hauling job could also allow the haulers to carry materials to construction projects so the builders  could build. I also think builders should continue hauling to the build site as well.

Just thought this would be a nice addition and didn't notice the suggestion after a quick search.
#7
General Discussion / Are attack animals useless?
May 29, 2016, 07:41:37 PM
Hello I'm still fairly new got the game like 3 or 4 weeks ago(although I think I have 75-100 hours)

Anyway I have a colony with 3 bears 2 cougars and 3 or 4 wargs trained. Supposedly some of the best attack animals.

Typically all they will do is stand around getting shot and walk right in front of you as your going to shoot. I understand without release they wont go after the ranged attackers but even with melee attackers unless the animal is directly attacked they wont help no matter how close an enemy is.

I am trying to train release on them as I hope this will help but will it or do they just suck? and why without release will they attack no one unless provoked. That seems silly.

Thanks for any info.
#8
I tried searching but couldn't find anything.

I know I can select a growing zone and disable sowing which is nice however is there any way to disable harvesting? Or at least a way to force someone to sow as opposed to harvest?

I constantly have growers harvesting 2 plants in a zone that's ready for harvest and then they walk over to a zone that needs to be sowed and sow 2 plants.... It's annoying.

So let me know if i'm overlooking something or if there's a mod.

If this isn't in the game it should be.

Thanks for any info... it's greatly appreciated
#9
Ok so I know everyone is complaining about the lack of orbital traders but im a noob(bought the game like 1 1/2 weeks ago and have about 60 hours in lol) so I don't really know what that even means yet lol...

Anyway I first started a colony that I did horrible with as I was learning. It only lasted until winter before I started a second one however I would guess it got 5 or so passing by traders and a few caravans.

The second colony I started lasted for one year before I realized I made a lot of mistakes and made a third colony. This second colony had tons of passing by traders and probably a dozen or so caravans. I didnt know what I was doing to make money but still had like 5k silver before quitting that game.

My third and current colony is just over a year so around the same length of time as colony 2. It is going quite well as I learned a lot from the first two attempts. However I have had maybe 3 passing by traders and no caravans so only have about 700 silver.

All colonies were with cassandra on base building. the only thing I noticed was the first two times the two non enemy factions were in the green for their view towards me. But this last colony started with the two non enemy factions being in the low reds. still not enemies but not green.

TL:DR

So short story long do trades happen more frequently once the factions like me more? like if I use the comm console to bribe a faction with -10 goodwill to get it to +10 so its in the green will i start seeing caravans or is it just that random?

Thanks for any info and sorry for rambling.