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Topics - Garen

#1
Ideas / Pictures for the art sculptures
February 24, 2015, 10:17:47 PM
an idea occurred to me... what if the sculptures when you looked at their info, had a picture made by artists and fans of the game based on whatever the sculpture is about (only the generic things; like fires breaking out, fights, holding a bleeding out colonist etc.)

it would give just a really strong vibe/theme (almost reminiscent to the Virtual Villager series)
you could have the picture look deteriorated when its poor, just colourless when its normal, and coloured when its gold.
#2
Ideas / World Progression
August 09, 2014, 01:13:42 PM
ok after testing the upcoming alpha 6 - (You guys are in for a treat!), i had a lightbulb moment

what if colony buildings were still there if you picked the same/near site, but they were now neutral so it doesn't affect wealth until you claim it
to still have this make sense, the date would start one day after the colony's death.


(obviously make it so sites cannot be entered if an alive colony is still there)
#3
Ideas / Forced Labour - suggestion
July 27, 2014, 09:14:22 AM
Perhaps the colonists who don't want to do certain jobs could be forced to, but they would do it with level 0 effectivity and get a severe unhappy thought (-25 "Had to something I absolutely despise")? People refusing certain jobs is fun most of the time, but then there are the cases when you have 7 colonists and only one of them can haul and clean


credit goes to Rahjital for the idea
#4
There was one change which hasn't been  talked about much, which are the new survivors that creative players have made and are in the game!

so if you do spot any new survivors or some creative ones, post in this thread what you think of them, or preferably any stories that have creative survivors.
#5
Age: 25
first name - Garen
last name: Fielder
Short name: RedFields , Fields  or Red
Childhood: Medieval slave:
NICKNAME was born and raised as a slave in a medieval colony which co-existed with a modern world that was capable of genetic engineering.

Adulthood: Pest Guard: He was forced to protect his colony from a mysterious outbreak of insane wildlife. His colony and world was destroyed by the animals. He was rescued and evacuated by modern guardsmen, who nicknamed him ‘Red Fields’ on account of where they found him.

Trait/skill point Ideas - He's hates the wildlife. He hates technology more advanced then modern, and is known to break down easily.
                   On the plus side, he's good enough with both ranged combat and melee, a good labourer and is kind-hearted.