Mechanoids Extraordinaire v1.3.2 by Spino
Second mod of mine, turned out I wasn't as lazy as I had originally thought.
Once again, of course, please do inform me if you find any bugs, think anything needs rebalancing, etc.
Second mod of mine, turned out I wasn't as lazy as I had originally thought.
Once again, of course, please do inform me if you find any bugs, think anything needs rebalancing, etc.
Description:
Ever thought having only 2 types of mechanoids was kinda... on the boring side?
Ever wanted a purely melee-attacking mechanoid?
Or maybe a mechanoid that would blow up your base and everyone you love with a freaking grenade launcher?
If you have answered "yes" to at least one of those questions, this mod may or may not be for you!
Features:
- 5 new types of mechanoids that will be appearing in raids/poison + psychic ship parts/ancient dangers.
- 1 new artificial body part, the mecha-tentacle, that can be obtained by deconstructing a kraken type mechanoid.
The mechanoids:
Vespa
"Known for their beautiful forms and incredibly swift movements. More than half of vespa's body is made of pure gold.
In contrary to all other types of mechanoids, vespas tend to use cover whenever such is available."
---
Goliath
"Type of a heavy mechanoid, unique in that it tends not to use any weapons, and instead relies on its great physical strength to knock out opponents.
When a goliath gets close to dying, its inner auto-destruction program activates, causing a huge explosion"
---
Hound
"Medium-sized combat mechanoids designed to put the enemy bases to ruins. They use the advanced grenade launchers mounted on their sides to try and blow up anything that gets in their sights. Getting close to them is not advisable due to the sharp, powerful claws installed on their front paws."
---
Kraken
"Huge, grotesque-looking, combat mechanoids. Their four mechanical tentacles are deadly in melee fights - or so they say, as the heavy weaponry krakens tend to be carrying makes it so very rarely anyone even gets a chance to get close to one of them."
---
Chimera
"This strange type of a mechanoid was said to have been made out of scraps of deceased members of its own race. To defend themselves, chimeras use powerful inferno cannons as well as blades, which used to belong to scythers, installed on the tips of their curled tails."
---
Available languages:
- English,
- Polish,
- French.
Download:
CLICK!
Mirror:CLICK!
Steam Workshop: CLICK!
Old versions:
1.2:
CLICK!
1.1:
CLICK!
1.0:
CLICK!
B18:
CLICK!
A17:
CLICK!
How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
License:
You are allowed to use it in modpacks as long as you link either this topic or the steam workshop page. You're also allowed to make derivative mods based on this one for personal use.
Changelog:
21.07.2021 - Update #7:
- the mod is now compatible with Rimworld 1.3.
10.10.2020 - Update #6:
- the mod is now compatible with Rimworld 1.2 (courtesy of CancelTherapy!).
26.03.2020 - Update #5:
- added a Brazilian Portuguese translation (courtesy of Felguja!).
22.03.2020 - Update #4:
- the mod is now compatible with Rimworld 1.1.
03.11.2018 - Update #3:
- the mod is now compatible with Rimworld 1.0,
- since it is no longer possible to harvest body parts from downed mechanoids (because they can't be downed without being killed), the mecha-tentacle is now obtained by deconstructing dead krakens.
19.12.2017 - Update #2:
- the mod is now compatible with Rimworld Beta 18,
- reduced the range of the grenade launcher.
20.08.2017 - Update #1:
- the grenade launcher now does 2/3 of the damage it used to do,
- mechanoids no longer bleed from their heads,
- fixed problems with installing the mecha-tentacles on colonists,
- added a French translation (courtesy of NorX Aengell!)
If you like my mods and would like to support me, please consider buying me a coffee :]
Enjoy!