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Topics - Spino

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1
Mechanoids Extraordinaire v1.3.1 by Spino



Second mod of mine, turned out I wasn't as lazy as I had originally thought.
Once again, of course, please do inform me if you find any bugs, think anything needs rebalancing, etc.

Description:
Ever thought having only 2 types of mechanoids was kinda... on the boring side?
Ever wanted a purely melee-attacking mechanoid?
Or maybe a mechanoid that would blow up your base and everyone you love with a freaking grenade launcher?
If you have answered "yes" to at least one of those questions, this mod may or may not be for you!

Features:
- 5 new types of mechanoids that will be appearing in raids/poison + psychic ship parts/ancient dangers.
- 1 new artificial body part, the mecha-tentacle, that can be obtained by deconstructing a kraken type mechanoid.

The mechanoids:



Vespa
"Known for their beautiful forms and incredibly swift movements. More than half of vespa's body is made of pure gold.
In contrary to all other types of mechanoids, vespas tend to use cover whenever such is available."


---


Goliath
"Type of a heavy mechanoid, unique in that it tends not to use any weapons, and instead relies on its great physical strength to knock out opponents.
When a goliath gets close to dying, its inner auto-destruction program activates, causing a huge explosion"


---


Hound
"Medium-sized combat mechanoids designed to put the enemy bases to ruins. They use the advanced grenade launchers mounted on their sides to try and blow up anything that gets in their sights. Getting close to them is not advisable due to the sharp, powerful claws installed on their front paws."

---


Kraken
"Huge, grotesque-looking, combat mechanoids. Their four mechanical tentacles are deadly in melee fights - or so they say, as the heavy weaponry krakens tend to be carrying makes it so very rarely anyone even gets a chance to get close to one of them."

---


Chimera
"This strange type of a mechanoid was said to have been made out of scraps of deceased members of its own race. To defend themselves, chimeras use powerful inferno cannons as well as blades, which used to belong to scythers, installed on the tips of their curled tails."

---

Available languages:
- English,
- Polish,
- French.

Download:

CLICK!

Mirror:CLICK!
Steam Workshop: CLICK!

Old versions:

1.1:
CLICK!

1.0:
CLICK!

B18:
CLICK!

A17:
CLICK!

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

License:
You are allowed to use it in modpacks as long as you link either this topic or the steam workshop page. You're also allowed to make derivative mods based on this one for personal use.

Changelog:

10.10.2020 - Update #6:
- the mod is now compatible with Rimworld 1.2 (courtesy of CancelTherapy!).
26.03.2020 - Update #5:
- added a Brazilian Portuguese translation (courtesy of Felguja!).
22.03.2020 - Update #4:
- the mod is now compatible with Rimworld 1.1.
03.11.2018 - Update #3:
         - the mod is now compatible with Rimworld 1.0,
         - since it is no longer possible to harvest body parts from downed mechanoids (because they can't be downed without being killed), the mecha-tentacle is now obtained by deconstructing dead krakens.
19.12.2017 - Update #2:
         - the mod is now compatible with Rimworld Beta 18,
         - reduced the range of the grenade launcher.
20.08.2017 - Update #1:
         - the grenade launcher now does 2/3 of the damage it used to do,
         - mechanoids no longer bleed from their heads,
         - fixed problems with installing the mecha-tentacles on colonists,
         - added a French translation (courtesy of NorX Aengell!)

|  |  |  |  |  |  |  |  |  |  |  |  |  |  |

If you like my mods and would like to support me, please consider buying me a coffee :]



|  |  |  |  |  |  |  |  |  |  |  |  |  |  |

Enjoy!

2
Megafauna v1.4.3 by Spino

There's a simple official wiki now: http://megafaunarimworld.wikia.com

No longer requires extra patches to be compatible with A Dog Said! Also compatible with Giddy-up!


Welcome! This is my first mod ever for Rimworld and if I don't end up being a mega-sloth (badumtss), not my last one either!
Please do inform me if you find any bugs etc.

Description:
Thanks to the wonders of today's technology, the small group of scientists that was previously known for bringing the Megatherium--
Uh, I mean, the Megasloth back to life, was able to make the Megafauna Project a reality!
This time around, they were able to recreate 38 different species of animals that used to inhabit planet Earth thousands to millions years ago.
...Was that a wise move? Who cares! Now we can all feast our eyes on those glorious beasts as they will slowly inevitably turn all the ecosystems we know upside-down!

Features:
38 new species of animals, all able to spawn naturally in different biomes:
- Arthropleura,
- Doedicurus,
- Daeodon,
- Gigantopithecus,
- Paraceratherium,
- Titanis,
- Titanoboa,
- Woolly Mammoth,
- Elasmotherium,
- Smilodon,
- Chalicotherium,
- Megaloceros,
- Procoptodon,
- Megalania,
- Gomphotaria,
- Diprotodon,
- Short-faced Bear,
- Dinocrocuta,
- Sivatherium,
- Andrewsarchus,
- Dinornis,
- Macrauchenia,
- Quinkana,
- Deinotherium,
- Aurochs,
- Megalochelys,
- Palaeeudyptes,
- Josephoartigasia,
- Gigantophis,
- Meganeura,
- Zygolophodon,
- Platybelodon,
- Purussaurus,
- Uintatherium,
- Pulmonoscorpius,
- Dinopithecus,
- Castoroides,
- Enhydriodon.

These animals are quite rare, and should be a good challenge to either tame or slay.
A lot of them can also be used as pack animals for a caravan (with paraceratherium being your new best caravan buddy!).
Wooly mammoth, elasmotherium, and josephoartigasia are shearable, and arthropleura, titanis, titanoboa, megalania, dinornis, quinkana, megalochelys, palaeeudyptes, gigantophis, meganeura, and purussaurus do lay eggs. Sivatherium, macrauchenia, aurochs cows, and uintatherium are milkable - sivatherium's milk is very nutritious and quite valuable!

Megafauna will automatically detect and patch both A Dog Said... by SpoonShortage and Giddy-up! by Roolo, so make sure to make it load after those mods.

Available languages:
- English,
- Polish.







Download:

CLICK!

Mirror: CLICK!
Steam Workshop: CLICK!

Old versions:

1.1:
CLICK!

1.0:
CLICK!

B18:
CLICK!

A17:
CLICK!

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
Note: if you are using A Dog Said... and/or Giddy-up, make sure to make Megafauna load AFTER those mods.

Credits:
Roolo - for great help with making Megafauna compatible with his Giddy-up mod.
Nightinggale - for his immensely useful ModCheck.

License:
You are allowed to use it in modpacks as long as you link either this topic or the steam workshop page. You're also allowed to make derivative mods based on this one for personal use.

Changelog:

10.10.2020 - Update #8:
         - updated to be compatible with Rimworld 1.2.
23.03.2020 - Update #7.5:
         - brought back A Dog Said... compatibility,
         - hopefully fixed a bunch of errors people were getting.
22.03.2020 - Update #7:
         - updated to be compatible with Rimworld 1.1.
13.09.2019 - Update #6.5:
         - replaced the ModCheck .dll with the most recent release / updated the "About" file to make sure it doesn't throw any errors.
03.11.2018 - Update #6:
         - changed the name of the "ScorpionLike" body type to fix compatibility issues with AnimalCollabProject,
         - changed the intelligence level of smilodon and dinocrocuta to advanced, to match the change made to vanilla's cougar and panther,
         - changed the intelligence level of pulmonoscorpius to advanced.
01.11.2018 - Update #5:
         - updated to be compatible with Rimworld 1.0,
         - all animals now have unique dessicated sprites,
         - a lot of small changes intended to help with the balance, like lower hunger rates for predators or sizes of groups some of the animals can spawn in,
         - added 15 (!) more animals.
06.04.2018 - Update #4:
         - there is a simple official megafauna wiki now: http://megafaunarimworld.wikia.com!
         - actually made all the animals less rare - turns out that the last time I made the spawn chances about 5-8 times lower than I intended, oops,
         - minor changes to some of the animals' stats,
         - woolly mammoth's name is no longer misspelled.
20.12.2017 - Update #3:
         - updated to be compatible with Rimworld Beta 18,
         - no longer requires an additional patch to be compatible with A Dog Said..., it will now automatically detect it and patch all the necessary stuff in,
         - also comes with a built-in patch for Giddy-up!,
         - daeodon, titanis, titanoboa, smilodon, procoptodon, gomphotaria, short-faced bear, and dinocrocuta are no longer pack animals (can't be used to carry stuff in caravans),
         - very minor tweaks to a few animals in regards to their body size and meat/leather yield,
         - some of the animals can now spawn in the new swamp-type biomes (titanoboa's no longer exclusive to the tropical rainforest!),
         - some of the older animals such as arthropleura and doedicurus now have their own body types instead of using unfitting vanilla ones,
         - some of the older animals won't be sold by traders anymore, in order to make obtaining them feel more special, those being: paraceratherium, titanoboa, elasmotherium, megalania, gomphotaria, and short-faced bear.
         - added 4 more animals.
22.08.2017 - Update #2:
         - fixed problems with breeding arthropleura (hopefully...?),
         - reduced meat/leather yield of almost all the animals,
         - finally added the max body sizes of prey the predators will hunt,
         - slight changes as to what biomes the animals can spawn in,
         - changed entelodont's name to daeodon as it is more specific and therefore more fitting.
         - added 5 more animals.
01.08.2017 - Update #1:
         - dropped support for A Dog Said... Easy Patcher (now requires a separate compatibility patch for A Dog Said..., which adds the feature of healing old wounds on animals)
         - reduced spawn rates of the creatures,
         - reduced meat/leather yield of paraceratherium/titanoboa,
         - slightly reduced size of giganthopithecus/titanoboa,
         - fixed problems with selling items to traders,
         - fixed some herbivores not being able to eat live plants,
         - removed unfertilized eggs of arthropleura/titanis/titanoboa,
         - increased size of baby animals,
         - increased market value of the mammoth wool,
         - all the leathers now have different stats as well as market value,
         - added 6 more animals.

|  |  |  |  |  |  |  |  |  |  |  |  |  |  |

If you like my mods and would like to support me, please consider buying me a coffee :]



|  |  |  |  |  |  |  |  |  |  |  |  |  |  |

Enjoy!

Pages: [1]