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Topics - Jessi

#1
I'd like to edit existing stories, as I could use Backstories Core and make custom ones, but I like some existing stories and just want to change the body types and some things that get disabled, (As they don't make sense to be disabled to me.)
#2
I immediately assumed after looking through the Rimworld core files, that these .xmls are a weird creation and I should hate them because I can see no texture files, which means they're contained within something that requires a weirder tool to un-contain them so I can edit them and put them back together, yes?

I want to make weapons and new factions. I cannot do this if I lack the tools. Searching finds me some strange things that take apart .dds and other things, but what do I need?
#3
Mods / Add a new colonist to your home?
April 14, 2016, 12:36:58 PM
I never see anyone I like, they either have a trait that makes them worthless or too much of a liability, or they aren't skilled enough/can't learn fast enough.

I want to use something like 'Prepare Carefully' halfway through my game so I can add a balanced colonist, or for there to be a mod where people don't just auto join your colony. It should be a case of 'Hi can I join you guys' followed by 'Hm, no you're not good enough'. Not 'Hi guys I'm shit and now you're stuck with me!'
#4
I always end up having a crappy looking square that everything goes inside, and while it works because I put turrets fucking everywhere, I'd love to make a Civ 5 Citadel style base or something that allows me to cover effectively to combat enemies. I'd utilise a killbox if I could incorporate it into how I build. I plan for long-term as I don't want to build a spaceship and leave planet, so I always build extra rooms and shite.
#5
As it says, Colonists are starving and can't seem to suck paste from the machine. Power is connected, I put a switch there too, everyone's 'Flick' priority is on 1...

Time is of the essence for these dumb fucks.
#6
Help / Hello all, help with some modding please?
August 02, 2014, 08:07:23 PM
I tried to follow a few tutorials on creating a basic 1x1 block, (Made a 64X64px Companion Cube in SAI), and implementing it into the game, but it doesn't show up in game although the code I put into the xml's were to the T, I believe.

<?xml version="1.0" encoding="utf-8"?>
<Buildings>

   <ThingDef Name="BuildingBase" Abstract="True">
      <category>Building</category>
      <soundBulletHit>BulletImpactMetal</soundBulletHit>
      <selectable>true</selectable>
      <drawerType>MapMeshAndRealTime</drawerType>
      <surfaceNeeded>Light</surfaceNeeded>
      <constructionEffect>ConstructMetal</constructionEffect>
      <repairEffect>Repair</repairEffect>
   </ThingDef>
   
    <ThingDef ParentName="BuildingBase">
      <eType>BuildingComplex</eType>
      <thingClass>Building</thingClass>
      <altitudeLayer>Waist</altitudeLayer>
      <passability>Impassable</passability>
      <castEdgeShadows>true</castEdgeShadows>
      <fillPercent>1</fillPercent>
      <placingDraggableDimensions>0</placingDraggableDimensions>
      <tickerType>Never</tickerType>
      <rotatable>true</rotatable>
      <neverMultiSelect>true</neverMultiSelect>
      <holdsRoof>false</holdsRoof>
      <Overdraw>false</Overdraw>
      <designationCategory>Decoration</designationCategory>
      <staticSunShadowHeight>0.5</staticSunShadowHeight>
      <blockLight>true</blockLight>

      <defName>SimpleBlock</defName>
      <label>Companion Cube</label>
      <description>A friend when you have none.</description>
      <texturePath>Things/Building/SimpleBlock_Atlas</texturePath>
      <uiIconPath>Things/Building/SimpleBlock_MenuIcon</uiIconPath>
      <maxHealth>500</maxHealth>
      <flammability>0.1</flammability>
      <workToBuild>100</workToBuild>
      <mineable>false</mineable>
      <size>(1,1)</size>
      <costList>
         <li>
            <thingDef>Metal</thingDef>
            <count>10</count>
         </li>
      </costList>
      <filthLeavings>
         <li>
            <thingDef>SlagRubble</thingDef>
            <count>4</count>
         </li>
      </filthLeavings>
      <designationHotKey>Z</designationHotKey>
   </ThingDef>
</Buildings>

I've got textures in another Def folder, so it should be working? I'm lost. :(