Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - xhwzth1215

#1
Mods / Mod Suggestion - Battle Simulation Mode
December 17, 2020, 02:10:21 PM
Hi guys, I've posted about this idea a while ago in general but no one responded so I decided to try my luck in the moding section. Basically I think it would be pretty fun to have a way of sit back, relax, and watch a simulated battle unfold in Rimworld. It seems to be really hard to do in the base game, even when using mods such as no fleeing allowed or faction/character editor. It would be great if there can be a clear cut way of customizing and playing a battle directly, either just for fun, or to test out performance of weapons, armor, implants and their combinations.
Any suggestion of how that might be achieved is welcomed! I'm only a player not a modder so I'm not sure if it is really hard to do, since there is yet no mod out there which does that.
#2
Hi guys, I've been playing rimworld on and off for a few years now. Sometimes when I get a bit bored with colony management I would just randomly start a gun fight through spawning pawns from enemy factions in developer's mode. It's pretty fun to watch plus I can observe effects of different armors and weapons. However, there are a few limitations that I seemingly couldn't quite work around just through dev mode. Here's a list of things I wish I can do, either through dev mode or mods:

1. Designate groups of pawns as opposing teams
-So far I can only come close by directly spawning pawns from different factions. However that would mean that I can't get, say, a group of pirates to attack another group of pirates, since they belong to the same faction.
-Objective: Easily designate a group of pawns as enemies of another group
2. Prevent pawns from abandoning fight and leaving map
-Human pawns sometimes have the tendency to exit the map instead of engaging in a fight. It is especially true when I tried to edit character faction in character edit mod. They would just approach the nearest edge of the map, ignoring enemies firing at them.
-Objective: Force pawns to (hunt down and) engage pawns from enemy group on the current map if any is present
3. Spawning identical, preset pawns
-When I want to try out a certain armor, weapon or combo, it would be great to spawn a group of pawns with the exact same stats and gears. However I couldn't locate an option in dev mode for me to do that. Loading character presets in character edit mod is just too exhausting.
-Objective: Mass produce identical preset pawns

I welcome any ideas, either through the use of dev mode features or external mods. Thanks!
#3
Recently I decided to pick up Rimworld once more, only to find that something is wrong with my psych mod and PC mod. Normally you can edit psych by clicking prepare carefully than click the head icon next to background story, but this time the icon is gone--no button what so ever. So at first I wonder if that's an upgrade of the mod, but it's clearly not. I tried using B19 versions, doesn't work. Disabling every mod but hugslib, psych and PC, no luck. Rearranging also didn't work. Did anyone also ran into similar problems? Any idea why that is? A screenshot is attached below.
FYI Psych seems to be working partially--refer to screen shot 2, the button for viewing psych still works.

[attachment deleted due to age]
#4
So can't help noticing that all those fantastic options in dev mod do not contain age editing. How can I edit the colonists' age in the game whenever I want? (Since I hope I can let some key characters live forever in some of my saves).
Anything such as dev mode, mods, and edit saves are more than welcome. Thanks rimworlders!
#5
So my issue has been encountered by many players, and yes I've read all the mentioned solutions but none of them helps.
When starting the game, the music starts shortly but the screen remains purple-pink.
I'm using Intel Core I7 and Nvidia Geforce 1050 so it's unrelated to AMD issues. When I tried version A15 and A14, the startup is fine but the generated map, guess what, is purple. I've tried reinstalling and getting rid of mods but the problem persists.
I've tried using different versions of graphics driver but, you know.
Also, my computer somehow can't install some versions of the C++ visual redistributable(2015's for example), maybe that's a relevant factor.
This problem is driving me crazy, as I've lost numerous saves while uninstalling (my bad) and spent loads of time fixing it, please help!
P.S output_log attached for reference.

[attachment deleted due to age]