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Topics - Scottvrakis

I'm thinking this is a bug with the Hospitality mod, and I already made a bug thread over on the mods' discussion page, but I thought I'd throw one in here as-well. I apologize in advance if this isn't the right sub-forum to post bug reports in.

"Found out about a big bug when loading my game today, it began flooding my console with hundreds of the same notifications so I took the steps listed in the Detailed Instructions thread to gather my information. I'll post it here.

Would totally appreciate any help, I really would love to keep this multi-year save lol.

Hugslib Record Kepper Output Log.

Dropbox link with the Output log.

Dropbox link with the Modlist XML file.

Dropbox link with the save file.

If there's any other information I could provide to help, just ask and I'll throw it in! Thank you all for your time."

Edit: Picture of the in-game error log for reference
Help / Issues With Save Our Ship?
April 18, 2018, 09:18:46 PM
So I launched a ship with a single colonist in it, but now that I'm in a new game I can't seem to remove the sleeping colonist from the cryptosleep caskets, all the while I'm being spammed by red errors.

When a spawned colonist tries to open the casket:
JobDriver threw exception in initAction. Pawn=McCormick, Job=Open (Job_4107) A=Thing_ShipInside_CryptosleepCasket4077933, Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.HediffSet.HasHediff (Verse.HediffDef,bool) <0x0002a>
at Vampire.CompVampire.get_IsVampire () <0x00093>
at Vampire.VampireUtility.IsVampire (Verse.Pawn) <0x0003a>
at Vampire.HarmonyPatches.AddHediff (Verse.Pawn_HealthTracker,Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x000ad>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.AddHediff_Patch2 (object,Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x00052>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x00045>
at RimWorld.Building_CryptosleepCasket.EjectContents () <0x00164>
at RimWorld.Building_Casket.Open () <0x0002b>
at Verse.AI.Toils_General/<Open>c__AnonStorey5.<>m__0 () <0x00150>
at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x002e9>
lastJobGiver=RimWorld.JobGiver_Work, curJob.def=Open, curDriver=RimWorld.JobDriver_Open

Every second the game is on default speed:
Exception ticking ShipInside_CryptosleepCasket4077933: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.HediffSet.HasHediff (Verse.HediffDef,bool) <0x0002a>
at Vampire.CompVampire.get_IsVampire () <0x00093>
at Vampire.CompVampire.CompTick () <0x0001f>
at Verse.ThingWithComps.Tick () <0x00048>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00069>
at Verse.ThingOwner.ThingOwnerTick (bool) <0x00058>
at RimWorld.Building_Casket.Tick () <0x00026>
at Verse.TickList.Tick () <0x002c6>


It's worth mentioning that I've removed and added some mods, as-well as restructured my load order. My current load order is as follows:

Any help would be appreciated, thanks :D.
Help / Issues With More Storage?
April 14, 2018, 09:37:44 PM
Seems like one of my cloth hampers is acting up, giving me a repeated red message like this:

Exception drawing ThingOverlay for Storage_Skip1518967: System.InvalidOperationException: Operation is not valid due to the current state of the object
  at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  at ExtendedStorage.Building_ExtendedStorage.DrawGUIOverlay () [0x00000] in <filename unknown>:0
  at Verse.ThingOverlays.ThingOverlaysOnGUI () [0x00000] in <filename unknown>:0

Any ideas? I'm not exactly sure what information to include in these mod reports, so if I need to give anything else, lemme know.
So randomly as I was playing, I was smashed with the console warning me of an error. Usually I just ignore it since it's usually something too small to worry about, like multi-stacked stone chunks or pathing issues, but this one got me with the sheer volume of textvomit that splattered all over my screen, and frankly I'm too worried to continue. I have the logs here:

I know it's a lot to go through, but the problem in question starts from line 970 and onward, saying:
"Warning during generating pawn relations for Man-At-Arms: Pawn Psyche is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything."

and this is repeated with different pawns until line 1202 whereas I get the last bit of an error there.

Any help would be appreciated, I'm not exactly sure what's happened. I think a raid was supposed to happen, but didn't. Any ideas? Thanks.