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Topics - Andre27

Ideas / Advanced Planning and Blueprints
June 06, 2018, 07:49:41 PM
I'd love the possibility to place reinstalls or buildings ontop of other items/constructions/walls for the pawns to do once the thing in the way is removed, so you don't have to reinstall things one by one if you say want to shift your hospital beds one tile over or something. Or so that you can place a mine order on a section of a mountain, and also put down blueprints for workbenches and a door and walls and so on ahead of time, so they'll simply do it as possible
General Discussion / Faction Leader Family
June 02, 2018, 09:50:19 AM
So I just saw one of my randomly generated characters when launching/crashing had one of the faction leaders as his mother, though I rerolled him without thinking about it too much because he wasn't very good.

Does this do anything or matter ever?

Admittedly I should have also just used prepare carefully to keep that character and instead make him into something reasonable, but I didn't think of that, I also don't know if that would actually work, since you don't seem to be able to choose the faction leaders as your family or relations through prepare carefully, so maybe the relation would simply disappear?

And a last largely unrelated thing, the same faction leader also has the same name as my best shooter, and second best (I think) builder in my first ever game had (or still has). Though I guess it would be second best shooter too after I recruited someone with double passion and 16 skill, but she is 55 and I already had to give her a new heart while Ryoko 'Onesan' Minese is only 26 or something, with 12 skill and also double passion. Anyways, this was unrelated really, I just had to say something more, I love the game.
Ideas / Slaughter auto-haul
May 29, 2018, 10:44:01 PM
So I did a cursory look through search but didn't seem like anyone was asking for this, mostly other automatic animal features, which would also be great. But one thing that would be fantastic would be if a pawn slaughtered an animal (except due to the slaughterer mental break), that they then also auto-haul it back to an appropriate storage, similar to hunting, and honestly I can't believe this isn't a feature.

I just recently lost about a cow and 3 boars to rotting after slaughtering them, because I neglected to think of the fact that it doesn't auto-haul. That was pretty bad when my food situation was already pretty bad.

EDIT: And hauling milk after milking the cows and so on.
Help / Builder work change
May 28, 2018, 01:27:06 PM
Recently I noticed that when I went to build stuff my constructors would finish maybe a fourth of the work on a wall, and then go and work on another section of the wall half the time and the other half do somehting completly unrelated. And they'd do the same thing again several times during a single wall construction even. I'm pretty sure it's one of the mods I'm running but I can't figure it out tbh.

I'm currently using HugsLib, EPOE, A Dog Said, Chemicals & Neutroamine, Mending, Set-Up Camp, Camping Stuff, ResearchPal, HelpTab, Stack Merger, Better Workbench Management, and EdB Prep Carefully.

I would have thought that it's maybe something like stack merger messing with them but turning it off didn't change anything. Neither did turning off EPOE, A Dog Said, C&N or Mending. I didn't try the rest of them yet since they haven't caused any issues previously and I was always running them on the save already, while the ones I listed were recently added.

Ofcourse it might just be that this has been happening for a longer time and I just haven't noticed, since I usually don't pay much attention to what they're up to specifically, though this time I was trying to reconstruct my freezer in a timely fashion and did pay attention.