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Topics - Anastasia

#1
Mods / [HELP] Rimworld 1.0 constantly crashing
December 07, 2018, 02:47:28 PM
hi, i use rimworld 1.0 and have a 32 bit system(i'm poor don't judge me), and i have more mods than i probably should, but for no obvious reason a couple of weeks ago my game would crash at multiple unrelated points, when i opened menus, when i loaded it at the start, when i generate worlds, and most importantly and most consistently, when i actually start a game and the escape pods land. the game is completely unplayable for me now and any advice and help would be greatly appreciated.

Here's the folder the game spits out when i crash, this one came from a crash right before the escape pods were supposed to land on the map.

[attachment deleted due to age]
#2
Mods / [Mod Request] Various War crimes....
November 06, 2018, 09:10:05 PM
i am a terrible person who wants to do terrible things, i also am no a modder and i have no idea how these things work, i don't want to sound demanding or entitled and i don't want anyone to think that that is what this post is, now, back to being hitler:

i want to gas people in battle and in prison!

i want to lay seige to enemy/victim settlements and starve them out either for ransoms or for the killings!

i want to use plastic shrapnel mines so my enemies will suffer untreatably for years!

i want to irradiate people with dirty bombs scattered uranium!

i want to implant bombs into prisoners so i can release them and have them blow up at enemy faction bases!(the intended effect is a relations penalty and no attacks from that faction for awhile)

i want to carpet bomb enemies or victims with artillery from a nearby hex to their base!(if colonist are also on that map that is targeted then artillery will launch from off-map at the largest hidden room, if colonists are not in that hex the targets will either surrender in time or find me and attack to stop the barrage.)

also if anyone else has ideas for other war crimes that could be added to rimworld please say, again i am not a modder i don't know how much of these are possible and i don't want to sound demanding or entitled and i don't want to come across as those things.
#3
So i have dubs bad hygiene mod, and it is pretty cool but it is also very buggy at least with my version of the game(release) and my mods, i keep getting these errors about wash buckets and latrines and other similar fixtures, and my prisoner is crapping and vomiting all over himself despite having his own latrine and wash bucket, i also keep getting this yelling at me, https://git.io/fxjly, and my free pawns seem to prefer to wash themselves by jumping in a nearby river i live on the banks of instead of using our wash buckets. send help this is terrible and my prisoners needs don't even show up despite the fact he clearly needs to crap on my floor and i have enabled prisoner needs in the configs.any help/advice would be greatly appreciated.
#4
Mods / [mod request] Craftable plasteel for b19
September 24, 2018, 08:16:19 PM
yes, i know there are mods that allows you to make/gro plasteel, but they also come with a ton of other stuff that conflicts with othe rmods i have or that i just plain don't want to deal with, i saw a great really simple mod on steam the allowed you to craft plasteel from chemfuel and steel at refineries and machining tables, unfortunetly i didn't get rimworld on steam. i also have XND's plastic mod if anyone feels like adding compatibility with that.
#5
Mods / [mod request] b19 Realistic pemmican
September 08, 2018, 12:33:39 AM
in  real life pemmican is made from dried, ground up meat and heated, filtered fats. it does not need to be mixed with plants although this is an option to add flavour to a relatively flavourless meal. real life pemmican can also last decades and atleast  a few years. rimworld pemmican by contrast is a n injustice to the history of this food and the people who made it. if any pemmican was required to be made from plant materials and only lasted 60 days it would not be pemmican, it would be a stew. i don't know how far anyone is willing to go with a pemmican mod(wether you wan t to go the simple route and remove the plant requirement and make it not spoil, or want to make animals drop fats too and require those too and make the spoil times dynamic dependant opun the ingredients, for example if you chose to add palnt material it will spoil within a few years) but really any change would be better than the current rimworld system,
#6
Mods / [HELP] Crashlanding Scenario mod broken(b19)
September 03, 2018, 06:58:34 PM
the crashlanding scenario mod is great and i relaly want to use it, but theres a particular event tha tinfinete loops and makes the game immidietly unplayable if it triggers, the prisoner block crash. the event once it starts starts endlessly, you get one then an other and another several times a second forever. from what i can see this issue is unique to me so its probably a mod conflict/older version issue(i'm running b19.1996) and i will link my mods in gyazo https://gyazo.com/6c451646649bcc9a3042566bf24db768 ,  and the debug log output for the errors i got with the prisoner block crash is in attachments, i really hope someone can find out a way to fix this or a way i can stop the trigger for this event firing, either would be good.

[attachment deleted due to age]
#7
Mods / [MOD REQUEST] Metal doesn't burn (b19) (unresolved)
September 01, 2018, 08:19:38 PM
metal should not burn, yet it does quite insanely. i understand metal can melt, but a normal forest fire should not be able to destroy a meter thick steel wall unless the atmosphere is 80% oxygen. which considering the aliveness of most colonists and the general lack of explosive lightning and giant bugs(minus insectoids, but they are the exeption not the rule being genetically engineered to fight mechanoids) and animals. so can someone make a mod that sets the flammability of metals to 0%?
#8
this is a simple(i think) request for 2 things, an order very similar to Smooth surface, but instead of turning stone ground into smoothed stone, it turns stone ground into gravel for more immersive mountain farming. And the ability to plant mushrooms in growing zones for food, the mushroms should be like vanilla mushrooms in that light kills them and they growin in darkness, they should also be able to grow in gravel. i mainly want this for tribals in mountains, but i will likely use it for any mountain base, i think its better than mods that allow you to make fertile soil in the middle of a mountain..