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Topics - GeodesicDragon

#1
Releases / [1.0] [1.1] Who Wants Irn-Bru?
May 06, 2020, 07:41:10 PM
For those of you who are unaware, Irn-Bru (pronounced 'iron brew') is a soft drink which is made in Scotland; it's quite popular, and is often referred to as 'Scotland's other national drink.'

Well, thanks to this mod, that drink is now available for your colonists to enjoy on the rimworlds.

Made at a Brewery (meaning you need to research that first) using 25 steel to produce 5 bottles. It also gives a +3 mood bonus for 6 hours when consumed, and has a market value of one silver.

DOWNLOAD: Steam Workshop | DropBox

If you're wondering why the drink requires steel to make, watch this old advert for Irn-Bru, and it should hopefully answer your question.

If you have any questions, please feel free to drop a comment on the Workshop, or PM me here on the forums.

Enjoy!

DISCLAIMER: Irn-Bru is a registered trademark of AG Barr plc, and I have permission to use the product name in this way; if you want to see proof, you can find it with the screenshots on the Workshop.
#2
I am attempting to translate my mod - Reverse Engineered Mechanoid Shields - into other languages, starting with French, but I've run into a problem.

From what I've seen by looking at other mods and the Example_Traits.xml file, you do something like this:

<Defs>
<ThingDef>
    <defName>ExampleDef</defName>
<label>Testing</label>
<description>Hello World!</description>
<!-- And the rest -->
</ThingDef>
</Defs>


Then to localise it you would do this:

<LanguageData>
<ExampleDef.label>Essai</ExampleDef.label>
<ExampleDef.description>Bonjour le monde!</ExampleDef.description>
</LanguageData>


For my bullet shield I have this:

<Defs>
<ThingDef ParentName="BuildingBase">
    <defName>PlayerShieldGeneratorBullets</defName>
<label>bullet shield (human made)</label>
<description>A shielding device, based on mechanoid tech, which will block incoming bullets within a certain radius. Requires power.</description>
<!-- And the rest -->
</ThingDef>
</Defs>


<LanguageData>
<PlayerShieldGeneratorBullets.label>bouclier pare-balles (fabriqué par l'homme)</PlayerShieldGeneratorBullets.label>
<PlayerShieldGeneratorBullets.description>Un dispositif de protection, basé sur la technologie mécanoïde, qui bloquera les balles entrantes dans un certain rayon. Nécessite de l'énergie.</PlayerShieldGeneratorBullets.description>
</LanguageData>


I start the game in French, load up my test save and see that while everything else about the game is translated, the shields are not.

I'm not getting any errors, so I can't for the life of me figure out what's wrong. Because I have a tendency to not notice things that are screamingly obvious to others, I know I've missed something... but what?

Any and all help is appreciated.
#3
With all the mechanoid clusters that have been landing on the rimworlds as of late, it was only a matter of time before some bright spark conceived a way to use their technology for the betterment of colonists everywhere. The results are a mortar shield and a bullet shield which don't protect as large of an area, require a fair chunk of power and are expensive to build, but still have the potential to help a colony hold out against a siege or raid for longer than they might have done without them. What's more, they don't shut down whenever a mech cluster is defeated.

DOWNLOAD: Steam Workshop | Dropbox

If you have any comments, bugs, suggestions or questions, I'd appreciate if you contacted me via the Discord server in the Workshop description; I very rarely check forums, Reddit, or the other places I've posted this (though I really should), but I'm on Discord pretty much all the time, so I'm more likely to respond if you contact me there.

Can modpack makers include your mod in their modpack? Yes.

Can other modders make derivative mods based on yours? Maybe; ask me first.
#4
Help / Check What Armour A Pawn Is Wearing
April 28, 2019, 07:50:36 AM
I'm trying to create a mod which adds a trait that modifies a pawn's mood depending on whether or not they are wearing armour, but... is it even possible to check whether or not they are?

EDIT FOR FURTHER CLARIFICATION: Some armours protect more areas than others; the better the armour, the happier the pawn will be. So if they're wearing Wooden Plate, they won't feel as safe as they would in a Marine Armour suit with helmet. And the marine set is only two pieces, compared to a Flak Jacket and Vest, which needs a helmet to go with it (two pieces of great armour against three pieces of good armour).

(Of course, someone is going to tell me that such a mod already exists, but hey ho.)