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Messages - npeters6546

#1
Minus! We NEED you! Update this beautiful creation of yours!
#2
Tha bestest mod evah. Just waitin fhor de updaet so i can make some superr pawnz
#3
This looks great ill definitely check it out. I love the surgery mods and the ability to create super colonists and trying to keep it similar to vanilla sounds really appealing.
#4
So i wanted to comment on the poll thing about the hive mind. I would love to use it but it likes to nuke my pawns skills down to like 3. Anyway I still hit yes cuz I think its awesome.
#5
Quote from: elStrages on December 17, 2014, 04:49:01 PM
Ok everyone who was saying about the brains and things not working. Well I think I resolved the issue, it was on piece of code in nanomites item -->  <volumePerUnit>0.05</volumePerUnit>  <-- it wasn't incorrect code so didn't show up in the log,  it was just trying to use  like silver and gold so ultimately completely destroyed things up.

EDIT: Updated to version 2.2 again any bugs please let me know, I'm hoping I have ironed them out now ;)

You are doing a terrific job staying on top of these little problems. A mod of this caliber is bound to have many issues and im glad to see you constantly updating and fixing them. Keep it up man.
#6
Mods / Re: [Mod Request] Harvest organs dead cropse
December 17, 2014, 06:02:56 PM
I like this idea too. It makes sense to be able to harvest them before the corpse rots. The pic looks alot like the Prison Architect morgue slab...
#7
I noticed that all the prosthetic arms actually get put in the shoulder slot when performing an operation not just the simple prosthetic one so if you remove the part to upgrade it you cant install a new one again. I am also having problems creating any of the nano parts, I can create bills but pawns dont do them just like the brain crafting before. The only recipe at the nano table that seems to work is create some nanites.
#8
First off let me say that you sir have done an awesome job so far and I think you have an amazing vision for what you want this MOD to be. On that note, I've been using your mod for the last few days hoping it could fill the void left by the lack of update to the extended surgery and biotic parts and I've noticed a few things so far that need fixing and maybe some tweaking.

Things that need fixing:
-You cannot create the brain or advanced brain. You can create a bill for them but pawns will never build either of them. Same with the nano implant.
-When I try to create nanoweave it instead makes carbon fibre.
-Cant rotate the nano power plant.

Suggestions:
-IMO it would be nice to have just the 3 tiers of augments: Biotic<nano<cybernetic. It gets hard to keep track of all the different parts.
-Cybernetic organisms should be made in growing tanks with human meat and require alot of time to grow
-Too many crafting tables. Maybe mechanical table for Biotic parts, a fusion table table for nano parts, and growing tank for cybernetic. So 3 tables in total?
-I think biotic parts shouldn't require cloth. Maybe just the prosthetic limb and plasteel? Brains could require nanites and Ai core.
-It would be nice to see larger resource requirements for recipes and less "tedious" requirements like converting cloth to synthread. Like instead of 5 synthread 5 hyperweave 10 plasteel and 1 nanites have it be 75 cloth 20 plasteel and 1 nanites

These are just some ideas I have and maybe they're not as good as I think but I am really excited for this MOD and just saying whats on my mind. if you want any help testing or any idea hit me up.
#9
Please!! Must have this updated. I hate playing without it and I cant find a good mod to take its place until its ready  :'(  Very appreciated