Quote from: AN7AG0NIS7 on April 22, 2015, 07:16:14 AMQuote from: EdB on April 21, 2015, 10:06:34 PM
When I did alpha 9, the first couple of releases were very buggy, and while it was really helpful to have people trying it out and telling me what I broke, there was a bit of damage control that I needed to do to rush out fixes. Because of this--and because I don't have as much time during the week to rush out fixes, I'm going to try something a little different with the alpha 10 release.
Instead of adding the info to the original post right away, I'm going to post the first release here now and call it a beta. To set expectations, I've been testing it, but I haven't done as much testing as I'd like to. If you want to help me test and get an early look, go ahead and download it from this post. If you'd rather wait for something more stable, give it a few days and wait for me to add the download info to the original post. I appreciate any feedback.
What's new for alpha 10? You might have noticed that there are one or two features in the mod that now are similar to features that are in the vanilla game, though the implementations are slightly differently. I've decided to remove the matching features from the mod in favor of the vanilla implementations. You'll see that I removed two things:
- Passion indicators in the Work tab. I like the idea of the vanilla implementation better, so I've removed this feature from the mod. I do think the vanilla visual treatment turned out a little wonky--with the priority numbers overlapping the passion icons. I tried to tweak it a bit, but I didn't end up with something that I liked.
- Context-sensitive designator buttons (aka reverse-designations) have been added to the vanilla game. I've removed my implementation. Note that the vanilla implementation is a little different in the way that it handles the cancel action when you choose to designate something. Also, the vanilla game does not include Mining as a reverse designation. I was missing that, so I put it back in.
Feel free to try it out. Please note that you must be logged in to the forums to see the download link at the bottom of this post.
Knowns issues:
- The UI used to rotate buildings before you place them is not positioned or sized correctly.
I found an issue in the beta version. I can't make my colonists drop their apparel and the items in their inventory. Weapons can be dropped as usual though.
got the same bug, also for some reason when i was setting apparel hitpoints my colonists stopped wearing pants