Quote from: Riun on February 20, 2016, 12:06:34 PM
Is the food at an edible temperature? I had my first animals starve to death because I didnt notice they cant eat frozen meat.
I wondered about that but yes, some of it is at edible temperature.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Riun on February 20, 2016, 12:06:34 PM
Is the food at an edible temperature? I had my first animals starve to death because I didnt notice they cant eat frozen meat.
Quote from: Louisthebadassrimworlder on September 28, 2015, 01:13:07 PM
It is basically a shared bedroom. Tynan created this room as an extra deterrent for trying to avoid building single rooms, as sleeping in a barracks gives a mood debuff.
Quote from: Jaxxa on January 14, 2015, 05:42:44 PMQuote from: Jotun on January 14, 2015, 04:37:46 PM
Is there an important reason to not allow non-contiguous zones? I find them very useful for easily organizing multiple stockpiles.
From memory there was some discussion about using that to simplify growing temperature calculations. So the temperature can be done for the whole grow zone at once not each individual plant. This stops having a zone part indoors and part outdoors
Quote from: stefanstr on October 08, 2014, 04:19:54 AM
This is the best summary of the problem I have seen on this thread.
It unravels the core issue with RimWorld, I think. RimWorld is still in its infancy and I feel like it hasn't been decided yet what the focus of the game should be. Is it a tower defense game? An economical simulator? A survival game?
I think this is the fundamental question that needs to be answered first. If this game is supposed to be a tower defense game then there is nothing wrong with how things play out currently. If it is supposed to be more of an economical colony simulator, then the whole progression of assaults needs some serious rethinking. Etc.
I am actually thinking about setting up a poll to find out what aspects of the game people enjoy the most. It might help Tynan make the decision on what this game should be focusing on.
Quote from: Zsword on October 06, 2014, 12:12:51 AM
I'll also add that Devilstrand actually makes clothes that are semi effective armor, though I'd wish it wasn't the best 'material' that we could make clothes out of, I also wish that we could make our own dusters instead of just Hats, pants, and shirts.