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Messages - DukeAl

#1
Hi,
i wanted to try the new CE for B18 from the steam workshop and got a bit confused. The list of compatible mods is much shorter than here on the forum and simple sidearms is listed as "known to have conflicts".
Is the workshop version identical with the one here on the forum and if so which description is correct?
#2
works like a charm now. thank you very much.
#3
The experimental A18 update for Extended Storage gives me some errors when the game starts:
"Could not resolve cross-reference to Verse.ThingDef named MortarShell" and
"Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress."
Anyone else having there errors and if so, is this a serious issue?
#4
Releases / Re: [A12-18][MODLIST] Fluffy's Mods
November 20, 2017, 12:54:06 AM
Hi,
the mod medical tab keeps throwing errors when said tab is open in dev mode.
"Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources".
When i exit dev mod the console does not open.
No other mods were active at the time.
#5
Outdated / Re: [A18] Rainbeau's Mods
November 18, 2017, 11:30:12 AM
Thank you for the quick fix.
#6
Outdated / Re: [A18] Rainbeau's Mods
November 17, 2017, 04:44:19 PM
wow, that was a quick reply...
Yes, i'm using A18 (0.18.1722). I tested your mod with only hugslib enabled.

Edit:
Just did a test with only your mod enabled and got the same results.

Edit2:
and here is the log file:
https://gist.github.com/53627094c6bf621d6a97ed26185af8d1
#7
Outdated / Re: [A18] Rainbeau's Mods
November 17, 2017, 04:29:21 PM
Hi,
I tried your mod Configurable Maps on A18 and every time i start a map with a river i get the error "Failed to find all necessary river flow data" and the river is more like a coast.
Doesn't matter if it's a creek or huge river. I can upload a screenshot or the output_log if it helps.
#8
Hi, thank you for making a replacement for ModListBackup so fast.
Idk if you are taking feature request but if it's possible and not to much hassle could you make it possible to select multiple mods at once?
Another handy thing would be a button to move mods to the top or bottom.
#9
Outdated / Re: [A17]StuffFilter - aka the Super Filter!
September 17, 2017, 11:22:32 PM
Hi, nice mod.
As for RSA, they are using the same space and are conflicting. StuffFilter blocks the space where the search box would be no matter the load order.
Still, thank you for the mod. Will have to decide which one to use.
#10
Releases / Re: [A17] SimpleSidearms (1.2.1)
August 23, 2017, 01:24:53 AM
Quote from: PeteTimesSix on August 21, 2017, 07:25:04 AM
Quote from: DukeAl on August 20, 2017, 03:33:36 PM
Hi,
I get an error in the debug log when using your mod. I have uploaded the output_log.txt here: https://gist.github.com/4defbd44a3af9276382747b69f86aa67
I'm using your latest version (1.2.1) together with CE (0.17.1.4c) and a bunch of other mods.
And of course thank you for this great mod :)
See, this guy gets it. Fix'd.
Thank you for the quick fix
#11
Releases / Re: [A17] SimpleSidearms (1.2.1)
August 20, 2017, 03:33:36 PM
Hi,
I get an error in the debug log when using your mod. I have uploaded the output_log.txt here: https://gist.github.com/4defbd44a3af9276382747b69f86aa67
I'm using your latest version (1.2.1) together with CE (0.17.1.4c) and a bunch of other mods.
And of course thank you for this great mod :)
#12
Great, thank you
#13
Hi, I wanted to try out your stuffified construction mod (v0.17.1.10) today and got an error with additional joy objects (v17.21).
For the test i loaded the following mods in this order:

  • MOD-E
  • core
  • HugsLib
  • Mod List Backup
  • Stuffified Construction
  • Additional Joy Objects

Hope this helps.

QuoteRimWorld 0.17.1557 rev1146
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

XML error: Duplicate XML node name stuffCategories in this XML block: <ThingDef ParentName="JoyTableBase"><costStuffCount>100</costStuffCount><stuffCategories><li>Woody</li></stuffCategories><defName>AJO_CardTable</defName><label>card table</label><description>A table specially made for playing a wide variety of card games. Suitable for 1-4 players </description><graphicData><texPath>Cupro/Object/Furniture/CardTable</texPath><shaderType>CutoutComplex</shaderType></graphicData><statBases><WorkToBuild>10000</WorkToBuild><Mass>7</Mass><Beauty>15</Beauty></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>100</costStuffCount><costList><Cloth>10</Cloth></costList><designationCategory>Joy</designationCategory></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

XML error: Duplicate XML node name costStuffCount in this XML block: <ThingDef ParentName="JoyTableBase"><costStuffCount>100</costStuffCount><stuffCategories><li>Woody</li></stuffCategories><defName>AJO_CardTable</defName><label>card table</label><description>A table specially made for playing a wide variety of card games. Suitable for 1-4 players </description><graphicData><texPath>Cupro/Object/Furniture/CardTable</texPath><shaderType>CutoutComplex</shaderType></graphicData><statBases><WorkToBuild>10000</WorkToBuild><Mass>7</Mass><Beauty>15</Beauty></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>100</costStuffCount><costList><Cloth>10</Cloth></costList><designationCategory>Joy</designationCategory></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

XML error: Duplicate XML node name costStuffCount in this XML block: <ThingDef ParentName="BookStorageBase"><costStuffCount>30</costStuffCount><stuffCategories><li>Woody</li></stuffCategories><defName>AJO_BookRack</defName><label>book rack</label><description>A small bookshelf with a few books. \nBoosts writing speed by 5% when placed near a writing table. Only one book rack can be linked to a single writing table.</description><graphicData><texPath>Cupro/Object/Furniture/BookRack/BookRack</texPath><shaderType>CutoutComplex</shaderType></graphicData><uiIconPath>Cupro/Object/Furniture/BookRack/BookRack_MenuIcon</uiIconPath><altitudeLayer>Building</altitudeLayer><pathCost>20</pathCost><fillPercent>0.2</fillPercent><statBases><MaxHitPoints>100</MaxHitPoints><WorkToBuild>500</WorkToBuild><Mass>12.5</Mass><MarketValue>75</MarketValue><Beauty>10</Beauty><EntertainmentStrengthFactor>0.8</EntertainmentStrengthFactor></statBases><costStuffCount>30</costStuffCount><costList><AJO_PileOfBooks>1</AJO_PileOfBooks></costList><comps><li Class="CompProperties_Facility"><statOffsets><WorkTableWorkSpeedFactor>0.05</WorkTableWorkSpeedFactor></statOffsets><maxSimultaneous>1</maxSimultaneous></li></comps></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

XML error: Duplicate XML node name costStuffCount in this XML block: <ThingDef ParentName="BookStorageBase"><defName>AJO_Bookshelf</defName><label>bookshelf</label><description>A bookshelf with a variety of books. \nBoosts writing speed by 10% when placed near a writing table. Only two bookshelves can be linked to a single writing table.</description><graphicData><texPath>Cupro/Object/Furniture/Bookshelf/Bookshelf</texPath><shaderType>CutoutComplex</shaderType></graphicData><uiIconPath>Cupro/Object/Furniture/Bookshelf/Bookshelf_MenuIcon</uiIconPath><altitudeLayer>Building</altitudeLayer><pathCost>40</pathCost><fillPercent>0.4</fillPercent><statBases><MaxHitPoints>250</MaxHitPoints><WorkToBuild>1000</WorkToBuild><Mass>25</Mass><MarketValue>200</MarketValue><Beauty>25</Beauty><EntertainmentStrengthFactor>1</EntertainmentStrengthFactor></statBases><costStuffCount>60</costStuffCount><costList><AJO_PileOfBooks>3</AJO_PileOfBooks></costList><comps><li Class="CompProperties_Facility"><statOffsets><WorkTableWorkSpeedFactor>0.1</WorkTableWorkSpeedFactor></statOffsets><maxSimultaneous>2</maxSimultaneous></li></comps><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>60</costStuffCount></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

XML error: Duplicate XML node name costStuffCount in this XML block: <ThingDef ParentName="BookStorageBase"><defName>AJO_Bookcase</defName><label>bookcase</label><description>A bookcase with a wide variety of books. \nBoosts writing speed by 20% when placed near a writing table. Up to four bookcases can be linked to a single writing table.</description><graphicData><texPath>Cupro/Object/Furniture/Bookcase/Bookcase</texPath><shaderType>CutoutComplex</shaderType></graphicData><uiIconPath>Cupro/Object/Furniture/Bookcase/Bookcase_MenuIcon</uiIconPath><altitudeLayer>Pawn</altitudeLayer><pathCost>70</pathCost><fillPercent>0.75</fillPercent><statBases><MaxHitPoints>600</MaxHitPoints><WorkToBuild>2000</WorkToBuild><Mass>50</Mass><MarketValue>400</MarketValue><Beauty>50</Beauty><EntertainmentStrengthFactor>1.15</EntertainmentStrengthFactor></statBases><costStuffCount>100</costStuffCount><costList><AJO_PileOfBooks>5</AJO_PileOfBooks></costList><comps><li Class="CompProperties_Facility"><statOffsets><WorkTableWorkSpeedFactor>0.2</WorkTableWorkSpeedFactor></statOffsets><maxSimultaneous>4</maxSimultaneous></li><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Superior</minQualityForArtistic></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>100</costStuffCount></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

[HugsLib] v3.1.2 initialized ModListBackup
Verse.Log:Message(String)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
#14
Quote from: Wishmaster on April 12, 2017, 09:37:27 AM
Unfortunately I think the update feature of existing save game is broken.
You may have been prompted to update existing leathers right ?

Yes, I updated  the leathers two or three times before the save broke.
#15
Hi, I have been using your leather mod for my last colony and loving it so far.
When I tried to load it today i got an error message and returned to the main menu.
I think it is connected to your mod because of the last messages in the output_log but I'm not sure. Maybe you could take a look at it.



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