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Messages - Cpt.Fupa

I find that the place I have always experienced the most friction when starting a game of rimworld is, well, starting it. Randomized pawns (I know there's a mod for that, but its still not a great system), building ideologies, and now the extra layer of startup complexity with the new Biotech expansion is too much to shove in your face when you try to start up a new game. We are already able to download startup scenarios through the steam workshop, why not expand scenarios and allow them contain pre selected pawns, ideologies, and the stuff that's in biotech? I feel like this would make the game far more accessable, especially for a lazy ass like myself.

Thanks for reading!

I find that animals just get in the way. They normally just end up getting themselves killed since you have no control over them at all. Whenever a raid comes i usually set them to no owner and put them in a safe zone somewhere in my colony. A way to make them be a bit more useful would be if their masters could give them commands, like seek cover, attack, return. This would also help with the games immersion and make it less annoying to have to go into my animals menu every time I get a raid.
Mods / Mod Idea: Dune Mod
September 18, 2016, 08:54:31 PM
I don't know why nobody thought of this earlier, this game would be perfect for a Dune mod. Someone please make a dune mod. Just look up some of the artwork and read the book, Rimworld really is the perfect fit for a dune mod.
Ideas / Re: Suggestions wanted: Animals!
July 16, 2016, 05:43:51 PM
Laser Raptors.
Ideas / Mechanoid mode
April 03, 2016, 09:19:03 PM
In this mode, you'd have control over three or four mechanoids with two goals, start a self replicating mechanoid hive and kill everything. Right from the start you'd be under attack almost constantly, so you'll need to build a repair station to stay alive. Once a day, you'll receive an AI persona core, you'll get one more each day you survive. You can use the AI cores to build new mechanoids or build new buildings like a psychic crazyfyer to mess with the heads of your attackers. You'll also be able to mechanize corpses. This would have more of a psychological affect on your attackers as they'd be very weak.

To achieve the first goal, you'll need to build a core mine to gather a near endless amount of iron, then build a ridiculous amount of builder bots that will automatically build steel flooring across the map and kill anything biological. Then you'll need to build an AI core assemblers then a bunch of mechanoid factories.

To achieve the second goal you just need to build a lot of those psychic drones to drive everyone in the world to insanity, then they start killing each other off.

When you finish building your death robot factories and everyone in the world is dead or insane, you win!

I'm not too sure if any of this is achievable in the game, but I just wanted to get my idea out there.
Off-Topic / Re: Learning C#
March 30, 2016, 07:51:35 PM
Quote from: Alistaire on March 30, 2016, 07:12:56 AM
Quote from: skyalert32 on March 29, 2016, 10:39:51 AM
I think I'll try to make a mod for Rimworld, I just want to know what I should use to create the textures for this mod and what I should use to edit the code.

Recommended software on the wiki has some suggestions. The entire Modding tutorials section may help you as well.
Furthermore, Setting up a solution is the first in a series of tutorials that help you get some hurdles out of the way when
you start out modding in C#.

I'll find time to work on a mod this weekend, you've been very helpful, thanks!
I've never seen a unanimous vote on the internet ever. The dev is probably the most active and responsive and awesome dev I've come across, and the game it's self is amazing.
Off-Topic / Re: Learning C#
March 29, 2016, 10:39:51 AM
I think I'll try to make a mod for Rimworld, I just want to know what I should use to create the textures for this mod and what I should use to edit the code.
Off-Topic / Learning C#
March 17, 2016, 09:02:45 PM
I've wanted to learn how to code C# for a while, are there any good interactive programs or videos that could help me learn? I'm really new to programing so I have no idea where to start.
Ideas / Game demo to help reduce piracy
August 27, 2015, 09:43:18 AM
When i first heard of this game, I wasn't sure if it was for me, and i didn't want to spend money on a game i wouldn't enjoy so i pirated it just to see what it was like. If rimworld had a demo people wouldn't be forced to pirate it to see ifthe game is for them. For the demo you wouldn't need to put like a 50 day limit on the current build, you can just release alpha 3. Alpha 3 i think is really when rimworld became what it is today with the factions and not just being able to snatch every pawn that passes by. Alpha 3 would also let people try out the mods which are one of the best things about rimworld.
Ideas / Re: Suggestions wanted: Animals!
August 26, 2015, 11:50:16 PM
Wild Shia LaBeoufs!
Ideas / Re: FTL+rimworld
August 26, 2015, 11:48:48 PM
Maybe they will make a game like that after rimworld is finished
Mods / Re: Mod request: Shia LaBeouf
August 26, 2015, 12:11:53 PM
Quote from: StorymasterQ on August 25, 2015, 11:41:18 PM
Will the herd be yelling JUST DO IIIIITTT while they storm your base?
Yes and he would also eat all the bodies
Mods / Mod request: Shia LaBeouf
August 25, 2015, 11:32:49 PM
I would like to see a mod where one, or even a small group of shias attack your colony. It would just be halarious to be destroyed by a herd of Shia LaBeoufs.
General Discussion / Re: Awesome World Seeds
October 30, 2014, 07:45:56 AM
Skyalert32 and tacos are good seeds