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Messages - Lonners

#1
Ideas / Re: Your Cheapest Ideas
November 06, 2013, 09:57:00 AM
I have no idea if this is in. % chance of slipping up on vomit and sick.
#2
Ideas / Re: Got an idea for a Storyteller incident?
November 05, 2013, 11:54:16 AM
The Androcles Incidents:
1. A dangerous beats is trapped, hurt, or injured. Dare to help him? What will he do...
2. A herd of wooly beasts are full of fleas and ticks that are making them shake and run around unhappily. Buy some shampoo from traders to help them out - apply while it's raining!
#3
Ideas / Re: Your Cheapest Ideas
November 05, 2013, 11:46:08 AM
Sunglasses. Shades. DEAL WITH IT shades.

Putting different sunglasses on different people makes them stand out.

Potentially even research them - or claim them from fallen enemies. There's nothing quite like cool looking stuff. And what's cooler than sunglasses?
[could use a colour picker to customise]
#4
Ideas / Re: Got an idea for a Storyteller incident?
November 05, 2013, 08:04:36 AM
Prisoner Rescue - If you've kept someone for too long and haven't turned them or killed them, their buddies could turn up looking for them. The prisoner will bang on his cell walls and shout when he thinks he's going to be rescued.

Inside man - a new recruit to the fold is actually a conspirator. They want access to your base - they'll shut down systems and call in their raider friends. Hint: Look for similar surnames/names from enemies you've previously killed [revenge].

Plague - alien locusts descend. Get inside!

Blimp - a mysterious blimp hovers over the colony. Shoot it down? Leave it? What is it?
#5
Ideas / Re: Your Cheapest Ideas
November 05, 2013, 07:28:20 AM
Farting when eating too much of a certain food. Get the whole colony doing it.
#6
Ideas / Re: Got an idea for a Storyteller incident?
November 05, 2013, 07:11:21 AM
For the Greater good, a game of risk and consequences - a race of traders arrive. They have powerful weapons or tech. You may swap each piece of tech for one colonist each. You are not told what will happen to these colonists.

+longer arc 1 - you hear on the space news about experiments placed on all types of aliens by these traders
+longer arc 1.1 - they may return the mutated colonist to you, crippled and broken. Will affect morale.
+longer arc 1.2 - the mutated colonist has beat down his captors and flown back for revenge. He may have other mutated monsters with him.
+longer arc 1.3 - the mutated colonist returns and is thankful for his additional powers. He will be a powerful addition to the colony. As long as you keep him happy.
#7
Ideas / Re: Got an idea for a Storyteller incident?
November 05, 2013, 07:00:00 AM
Opera Singer - One colonist decides to sing, mostly when they're working or eating, or anytime. This may cause friction.

Exhibitionist - less clothes...

Freaky eater - a colonist becomes obsessed with one food. They won't eat anything else, to the point of starvation. They will only eat other food if they're so ill in bed they are being force fed it.
#8
Ideas / Re: Got an idea for a Storyteller incident?
November 05, 2013, 06:55:57 AM
Headmaster - one colonist becomes obsessed with collecting (detaching) and mounting enemy heads around the outskirts of the colony.

Stalker - one colonist becomes a little bit obsessed with a new arrival and follows them around / the new arrival does similar to an existing colonist. Note: starting colonists will not exhibit this behaviour, and neither will captured prisoners who arrived in the same group [towards each other].

Vampire - a colonist prefers to work at night. They do not receive a penalty for being in the darkness.

Alpha Bro - one of the colonists is louder, and high fives the others whenever he can.
#9
Ideas / Re: Got an idea for a Storyteller incident?
November 05, 2013, 06:47:50 AM
Animal love <3 - two different species start hanging out with each other, perhaps even leaving their herds/groups and finding their own space to be alone together.
+ additional - suicide pact
#10
Ideas / Re: Got an idea for a Storyteller incident?
November 05, 2013, 06:45:45 AM
- Statues of fallen comrades = unique research addition. Named, particular. If comrade was well liked enough by researcher, so the chance of finding doing this research may be low.

Celebrity creatures - one creature stands out above the herd. Or is cheeky. Or has special markings. The colonists name the creature and will talk about him - perhaps placing drawings or carvings of him.
+ additional - adds a special to the research tree = named mini-statue/toys.

- Ghostly hauntings. A colony member is convinced that they are seeing the ghost of a deceased fallen comrade...or local celebrity creature. They talk about him and could become paranoid. If you click on the character and watch them at some points you may see a ghostly apparition. It's really all in their mind though.
[depends on mental health, could come and go]