Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Kolljak

#1
Says compatable with Ninja. i got ninja says its not one of its supported mods.
#2
Cant run this mod with jectools causes crash to desktop so i reverted back to an old version of this.
#3
Figured it out. it was JecTools
#4
My game just seems to randomly crash constantly. with just the bare minimum mods.

running
HugsLib
JecsTools
DDA Security [for testing purposes]
Stuffed floors
Archtectual Senses
Childs Pregs
Cupro's Stones
Cupro's Alloys

I hope the crash dump helps.

[attachment deleted by admin: too old]
#5
Support / Accdently Deleted my Sendowl email Maybe?
June 11, 2017, 02:01:57 PM
So i got a new pc harddrive was waiting for the sendowl link to be emailed to my account on yahoo via the usual methods to re bookmark it. a17 dropped no email. or i deleted it on accdent. do you think you can send another one myway tynan/techsupport.
#6
its a shame i like using cupra's alloys but it already has copper and alum in it... do i get industrial or stick with cupra's.... the choices q.q
#8
Yes but i tried to load JUST it and still got this error. the error i posted was it by itself with core.
#9
Is this mod still alive? its A16 but i want to know if its still got activity on it.
#10
Been getting an error since i installed the 17 build of this you have onto the game. had to remove it. i dont have the error but it essentially was saying that the UI couldnt be brought up on items.

ill try to get that error agian.
#11
Hay bud trying out experimental A17 ran into this.

XML Verse.TerrainDef defines the same field twice: affordances.

Field contents: Undefined.

Whole XML:

<TerrainDef><defName>Marsh</defName><label>marsh</label><texturePath>Terrain/Surfaces/Marsh</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>325</RenderPrecedence><PathCost>23</PathCost><statBases><Beauty>-2</Beauty><Cleanliness>-2</Cleanliness></statBases><TerrainFilthDef>FilthDirt</TerrainFilthDef><affordances><li>Diggable</li></affordances><Fertility>0</Fertility><TakeFootprints>True</TakeFootprints><acceptFilth>false</acceptFilth><avoidWander>true</avoidWander><driesTo>Soil</driesTo><affordances><li>Undefined</li></affordances></TerrainDef>
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:187)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.<AllDefsFromAsset>c__Iterator222:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:143)
Verse.ModContentPack:LoadDefs(IEnumerable`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:168)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:74)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__84B() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:439)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__849() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:353)
#12
2 things ive noticed. prisoner children have issues with being fed sometimes. and incompatabilities with MAI's from haplo's robots and robots ++ head goes missing tho that might be a incompatability with bodyshapes mod also ill try to figure it out.

effects on mai.
http://steamcommunity.com/sharedfiles/filedetails/?id=882715765 

code thrown. ignore the version missmatch misc items is not registered and its version isnt set yet.

https://gist.github.com/2d649ec7d2bf70a1c7c4c2a756be0595

hope u can find a fix or workaround or any help.
#13
BTW huge fan of your zomboid hydrocraft. :D
#14
could of sworn i gave the assets to someone else. but as it stands ive had 2 harddrive replacements [ssd's] since then and have no assets. i dont intend to work on any mods until the game releases. also have plans for a Fallout 4 [Fallout 1&2] conversion of Project Zomboid in the future too.
#15
Unfinished / Re: [A16 WIP] Scuttlebugs
February 27, 2017, 08:26:35 AM
Will they evolve if not killed?