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Topics - Zeta Omega

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1
General Discussion / What should I use to open my download?
« on: April 15, 2016, 07:29:54 PM »
What should I open the new version of the game with, or if I dont need to open it with anything, how do I unbind that?

2
Mods / (REQUEST) A mod that will add items/traits to negate cabin fever
« on: February 02, 2016, 08:07:00 PM »
Is it possible to make a mod where you can make items or even a fake little room to mimic the outside, think like fallout where people are happy in a vault and dont get stir crazy.

3
Mods / More Power
« on: October 18, 2015, 06:16:15 PM »
Can anyone out there make a new mod that adds more power options? they could be a constant source like Geothermal or they can fluctuate like solar and wind.

4
General Discussion / Decent seeds
« on: June 06, 2015, 03:52:03 PM »
Hello, I am trying to find a decent seed where I can build a base into a mountain but at the same time a majority of the map is open field so there is a better chance air drops wont land on me during raids, suggestions/pics please

5
Mods / Mechatronics (Mod update) NEED MASTER MODDERS TO HELP
« on: September 08, 2014, 08:21:06 PM »
If you are readying this you are either curious or are willing to help me...
I WISH TO UPDATE THE MECHATRONICS MOD, in the post for it the mod owner gives their permission to dissect and use it anyway we wish...That's where you come in, Update and fix any bugs creating a new mechatronic thread, Think about it. Your own army of centipedes....

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Now.....I THOUGHT I knew everything about mechanoids and I knew how to take care of them right....I found something truly disturbing. When I was watching videos and going over the wiki I noticed that centipedes are incapable of communication...scythers  on the other hand...Have HUMAN FEATURES AND CAN COMMUNICATE.....Doesn't that make anyone else think JUST A TINY BIT?

7
Mods / MORE COLONISTS (MOD REQUEST)
« on: August 28, 2014, 04:24:44 PM »
I for one find it  bit dull when the only people you get is from slave traders and invaders (and the occasional "HI THERE! THR RNG CREATED ME AND IM JOINING YOUR COLONY" colonist) can anyone make combat suppliers sell "mercenaries" and industrial/food suppliers sell "Crew". Someone mind taking a moment of time to do this?

8
Mods / (MOD REQUEST) Freindly Mechs?
« on: August 16, 2014, 08:04:00 PM »
What if you could research and reprogram Mechanoids? Now I DO KNOW FOR A FACT there is a mod to do this....But its outdated and the person hasn't said anything about it. Im just curious if anyone would be kind enough to Create and updated version of that mod With the ability to reconstruct scythers as well. anyone want to do it?

9
Ideas / More Mechanoids?
« on: August 06, 2014, 05:45:21 PM »
I for one like mechanoids.....For their looks and weapons of course, and ever since I Saw the Mechatronics mod I wondered...Why cant we make them? Why only Two types of mechanoids? Lets brain storm some...And think of new robotic enemies ....and possible even allies...Don't be afraid post your ideas.

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