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Topics - skullywag

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121
Outdated / [MOD] (Alpha 7) More Turrets
« on: September 07, 2014, 04:21:21 PM »
DOWNLOAD FROM MY GITHUB:

https://github.com/Skullywag/Rimworld-Mods (download zip and grab the mod you need)

Me again,

This is a simple mod which contains some extra turrets, a simple pistol pole powered by a potato, it shoots slightly slower than a pawn and is obviously stationary and has little health. and a flamethrower turret, good close range, needs power and sets stuff on fire, does no impact damage though as it shouldnt.

Pistol Pole takes 1 pistol,  1 potato, 1 wood log and some metal...Better than nothing....
FlameThrower takes a flamethrower and 200 metal.



122
Help / Shared Resource Library
« on: September 07, 2014, 03:20:03 PM »
Something I am keen to see done in this modding community (which im now part of YAY!) is to get a shared resource library together. In its purest form id like it to consist of contrib code (DLLs, Defs, textures etc...) not sure how to handle where to put it or whatever but for now here is as good a place as any i suppose.

As an example of the things I think it should contain.

Cala13er has put together a non power requiring compGlow, this allows you to add glow effects to your stuff without it needing power, simple, effective.

http://ludeon.com/forums/index.php?topic=3960.msg38868#msg38868

and as stated i just put:

Code: [Select]
<li>
<compClass>CompGlowerX</compClass>
<glowRadius>6</glowRadius>
<glowColor>(0,370,0,0)</glowColor>
</li>

in my thingDef and voila green glow. Any code that can be made generic like this and then allows a modder to use XML to play with it is extremely useful. I hope this doesnt come across me sponging off the community, I plan to contribute to this as well (my C# is rusty but its ok).

Thoughts?

123
Outdated / [MOD] (Alpha 9) More Blasting Charges
« on: September 07, 2014, 01:26:27 PM »
Hi all,

Just started modding today (about an hour ago actually).
Its all this mods fault!

I chucked this together as "my first mod" and it seems to hold up ok (if a little overpowered...)

It adds 4 blasting charges, all locked behind research, they are:

The standard "used to be in the game" blasting charge.

The IED:


Simple explosion, radius 5.

The BRB (BoomRatBomb tm):


Explosion radius 5 and fire radius 5

and finally, the Mini Nuke:


Have to thank Cala13er for the no power compGlow, was gonna write it myself but no need as hed already done one.

and heres what a nuke does:



I have plans to add radiation thoughtdefs and stuff, infact they are in there i just need a dll trigger written to fire it. All the injurys and damagetypes are here as well for radiation, have fun!

I could probably balance it better, but ill need feedback for that ;)

Download

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