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Messages - skullywag

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1
Choice is good! i think im gonna raise the bug with Tynan etc as well, as its a core mechanic, probably not that important but they should at least know about it.

2
That update to the new button system has a bug in it.

When i first load the game I can "rough gravel from stone" before I have even done the research, changing that first button to any other option then stops me using it again unless i restart the game entirely, had me very confused!

Looks like its using the 1st def it finds for a sub category even though it has a research prerequisite, thats a core bug I think???

3
Support / Re: Mods and User Privacy
« on: October 20, 2018, 06:03:57 AM »
Depends what is being "sent home", I would say if no personal data is being sent and its for statistical reasons then that would be deemed ok, obviously take this coming from a simple moderator, Tynan/Ludeon may have another stance on this. If you have a particular mod you know of thats doing something you feel is shady feel free to PM me and ill try and take it up with Tynan. Hope that helps.

4
Hey Doc, something might be wrong with building rotation in that last release, not sure whats going on...

edit - seems to be the tray rack and basket

5
Mods / Re: Alpha Animals (aka Vanilla Friendly Animals)
« on: September 14, 2018, 07:43:17 AM »
yeah anyones free to have a crack at anything I have done in the past, ill be back to modding when 1.0 drops. The only issue with this mod was that it was AFriends art, im sure he will be fine with new life being breathed into this though (If you arent AFriend, let me know), make sure you reference his other thread for some of the behaviours he wanted and stuff. Have fun! :D

6
At his request (and tbh its pretty much his mod now anyway)I have added DoctorVanGogh as a contributor on steam and github, he now has control over the mod to do as he pleases. Hope that helps get updates out quicker etc :)

Other mods will come when 1.0 hits, i dont have time to mod a moving target right now, all my mods are open season, fork them and do as you all see fit.....i welcome the help. :)

7
General Discussion / Re: The Next Patch Will Be 1.0 (from reddit)
« on: January 17, 2018, 08:44:29 AM »
Also keep in mind, the constant never ending moving target of alpha releases for modders, once we are at 1.0 and very little changes in the internal APIs etc modding will explode I reckon, Its already mental how much modding happens, I imagine it to get more mental.

8
Outdated / Re: [B18] Mod Announcements Thread
« on: November 29, 2017, 03:07:05 PM »
ugh I had this unpinned so people would see it. meh.

9
General Discussion / Re: Alpha 18 unstable test build is released
« on: November 13, 2017, 05:36:55 PM »
Can confirm.

Source: Am ded.

10
Outdated / Re: [A15] Alpha Animals
« on: November 13, 2017, 03:35:52 PM »
Kap, go ahead and make another thread that you can control, im totally happy with this, steam, the works, go nuts. Work on your fork, ill PR back into mine when im back to modding. :)

11
General Discussion / Re: Predict the name for Alpha 18
« on: October 26, 2017, 07:50:02 AM »
A18 - it blows!

12
Mods / Re: (MOD REQUEST) Skeleton Army
« on: October 19, 2017, 07:47:51 AM »
all i wanted to say is 'autistic 9gagger alert'

want to elaborate on this? incase ive got the wrong end of the stick and send you on a holiday for no reason.

13
Ideas / Re: Build Roads
« on: October 11, 2017, 11:13:03 AM »
Theres a mod for it if you didnt know.

https://ludeon.com/forums/index.php?topic=35907.0

14
Mods / Re: Alpha Animals (aka Vanilla Friendly Animals)
« on: October 11, 2017, 10:55:23 AM »
Adding the animals isnt the hard part, its the custom behaviours that we had planned for this, i can release a version with the animals simple existing in it right now (which Ill probably do tonight tbh just so its out there).

15
Mods / Re: Alpha Animals (aka Vanilla Friendly Animals)
« on: October 11, 2017, 07:29:40 AM »
IRL is very much IRL, ive not gone anywhere, I am still working on stuff including this. Gonna be a bit more open with my code on github soon and let people take over my mods if they have the skills/want to do so, however im always up for a pull request to any of my mods, but yeah still on this, it will rear its head at some point.

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