Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - skullywag

#16
I did some troubleshooting on this to see if i could find a way to overload the vram in the game to see what the outcome would be (i.e would it behave and error in the same way) turns out you can use one of the pawn HD patcher mods to stop the new pawn rendering system and upscale your pawn detail to like 512 and then spawn pawns all over the place until your vram gives up and dies and sure enough it fails with the same errors when it does, ran the same test again with it set to 256 and the vram didnt die before the cpu couldnt take it hence not seeing the issue.

So, in conclusion, anyone getting the d3d error above i THINK is having their vram spike before their cpu does whereas before 1.3 we only ever had it the other way where the cpu would crap out reducing the load on the vram so never seeing the issue. There is something up with pawn rendering imo, cant prove it conclusively without more testing and more knowledge from people more experienced in this subject matter than me but I think im in the right area.

Mod in question:
https://steamcommunity.com/sharedfiles/filedetails/?id=2538746878

Im going to try playing with just this on and having it set to 256 and see if in my next few playthoughs i get any issues, if i dont, im going to have to conclude the new pawn rendering has something wrong with it.
#17
Nope vanilla, bar dubs perf and associated mods for debugging, was 100s of 1000s of lines of the d3d error, only updated the drivers after seeing the drivers could cause this fault, might rollback and see if it makes a difference. Did notice my VRAM spiking a bit close to the 6gb on this card, not sure if thats a clue.
#18
Nope single monitor im afraid. Trying to get a reproducable save but due to the raids being generated its never truly the same each time for me, so sometimes itll work others it wont. Im thinking its something to do with the new pawn rendering maybe, total guess but my issue is deffo related to number of pawns on screen, especially injured ones, good god do those little decals wreck your fps (I also confirmed this by using dubs perf analyzer) dead corpses in my fridge riddled with bullet holes are a resource hog for me.

edit - jeez was just checking the player.log file and notepad++ couldnt open it, checked and its 2GB+ in size......WTF is going on
#19
Im gonna add to this and state that im seeing a small but consistent reporting of this same issue since the 1.3 release around reddit and other forums etc and am experiencing the same thing myself modded or not, im using a GTX 2060 so nothing weird, pre 1.3 this was never an issue and this is a unity error so as above my monies on something dodgy in the unity build being used in 1.3.

I get it whenever i get a raid above a certain size (like 70+ pawns) so basically once i hit a wealth limit the game will crash/freeze on single frame where it continues to run in the background (i can still click stuff and hear sound) and the log fills with the above error.

Oh and am on latest nvidia drivers.
#20
ive found a few bugs and reported them ill have you know :D

Moderator Note:

I'll have the devs consider your suggestion skullywag~
#21
In every other build of this game the item names match the names you would see in lists (like the apparel in the assign tab) the "Samurai helmet" is actually "Prestige marine helmet", this could be confusing to users who dont see Samurai helmet in said lists. I imagine the Samurai Armor will have the same issue (havent got one of them yet).
#22
Scenario:

I have a freeholder pawn, they were in the middle of forming a caravan to send 28 veils to some tribe that wanted them (for a mech serum???), while that was happening i had another quest complete which granted that same pawn the acolyte level, the bestowing quest popped up as it should, I then accepted the quest, the bestowing group land, go to my throne room and they, plus all the participants, stand around waiting for the pawn who is still forming the caravan, i wait a bit, people start to get hungry/annoyed, i cancel the caravan, my freeholder pawn goes to get food, goes to bed, wakes up, carries on with her normal jobs, she never attends the ceremony and everyone else goes nuts/starves.
#23
oooh is that what that mod does lol, I thought it was the one that let people pass in the same cell, derp.
#24
Not sure if this is a bug but it was highly infuriating.

Had a pen where 1 edge of it was walls (of my base) and 3 edges fence, I was upgrading the walls from wood to stone and the animals obviously spilled into my base from their pen, no issues with that, however everytime a pawn tried to build a partial built wall piece and an animal walked over it they would be interupted, even forcing them to work on it ended in interupts galore. Took me god damn ages micromanaging right click force work to finish that.

I dont think I have ever had a pawn walk over a partially built frame and interupt the work of whoever was building it, so again not sure this is a bug or juse never got into this circumstance previously.
#25
Choice is good! i think im gonna raise the bug with Tynan etc as well, as its a core mechanic, probably not that important but they should at least know about it.
#26
That update to the new button system has a bug in it.

When i first load the game I can "rough gravel from stone" before I have even done the research, changing that first button to any other option then stops me using it again unless i restart the game entirely, had me very confused!

Looks like its using the 1st def it finds for a sub category even though it has a research prerequisite, thats a core bug I think???

[attachment deleted due to age]
#27
Support / Re: Mods and User Privacy
October 20, 2018, 06:03:57 AM
Depends what is being "sent home", I would say if no personal data is being sent and its for statistical reasons then that would be deemed ok, obviously take this coming from a simple moderator, Tynan/Ludeon may have another stance on this. If you have a particular mod you know of thats doing something you feel is shady feel free to PM me and ill try and take it up with Tynan. Hope that helps.
#28
Hey Doc, something might be wrong with building rotation in that last release, not sure whats going on...

edit - seems to be the tray rack and basket
#29
Mods / Re: Alpha Animals (aka Vanilla Friendly Animals)
September 14, 2018, 07:43:17 AM
yeah anyones free to have a crack at anything I have done in the past, ill be back to modding when 1.0 drops. The only issue with this mod was that it was AFriends art, im sure he will be fine with new life being breathed into this though (If you arent AFriend, let me know), make sure you reference his other thread for some of the behaviours he wanted and stuff. Have fun! :D
#30
At his request (and tbh its pretty much his mod now anyway)I have added DoctorVanGogh as a contributor on steam and github, he now has control over the mod to do as he pleases. Hope that helps get updates out quicker etc :)

Other mods will come when 1.0 hits, i dont have time to mod a moving target right now, all my mods are open season, fork them and do as you all see fit.....i welcome the help. :)