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Messages - Loki88

#16
Outdated / Re: [A13] - Darkness Revamp (v1.0)
May 05, 2016, 12:16:01 PM
Save game friendly or does it require a whole new world?
#17
Quote from: Igabod on May 02, 2016, 09:00:22 PM
Quote from: Topper on April 10, 2016, 12:46:07 AM
Any updates to 13 for this one? The differnt lighting options were quite useful

Quote from: xlockeed on April 10, 2016, 11:56:23 PM
Yes please update this. Pretty please

Quote from: silentwolf123 on April 19, 2016, 11:19:04 AM
Be a good mod to update if a update is needed :P

I'll take a look at it tonight and see how much work is needed to update it. I don't currently have the a12 update that was done by jerome however so it might take a lot more work than I have time for so I can't promise anything right this moment. If I don't get it done tonight then I'll try again in a week on my next day off (I work 6 days a week so free time is in short supply for me). If anybody can upload the a12 version that might help speed up the update process a little.

If no one else can post it before I get home from work in about an hour I think I have the a12 version somewhere I can send you. Updating isn't too bad, just a bit time consuming to hunt everything down.

NVM I'm full of crap, I can't find it  :(
#18
Quote from: Igabod on May 02, 2016, 08:54:00 PM
Thanks to Loki88 for updating this mod once again for me. The original post has been updated and Loki88's version was uploaded. Anybody that was waiting for the official update can now download it from the attachment on the original post.

You're alive!!! Welcome back good sir!
#19
Since the advent of kibble this mod feels a bit redundant, does anybody actually want it updated to a13?
#20
Quote from: Epson on May 02, 2016, 05:56:33 AM
I will say that when you have a poll and one option is makes people laugh out loud (Holy OP ManBat! Dial it down a little) it might skew the results a bit. I had to resist clicking it.

Last poll.had "squirrel!" as an option... it won.
#21
Outdated / Re: [A13] LED Lights - V 1.4 (14/4/2016)
April 30, 2016, 08:27:27 PM
Quote from: SynsPlayground on April 30, 2016, 04:48:13 PM
Seems very interesting and convenient, now i dont have to have conduits every where and can light up long hallways with things being visualy pleasing. Will provide some feed back once i test it out some 8)

I appreciate any feedback, good or bad. Hope you enjoy the mod  ;D
#22
Outdated / Re: [A13] LED Lights - V 1.4 (14/4/2016)
April 30, 2016, 08:25:52 PM
Quote from: Killaim on April 30, 2016, 04:12:03 PM
does this work on games allready in progress?

Should work fine. It will give you the mod mismatch warning due to having new mod active but nothing bad should happen.
#23
Forgot to mention that heated floors now have a max temp of 18 degrees C. This is to prevent them from fighting with coolers during the off season as well as reduce over all power consumption. Previously they would max out at 24 degrees C.
#24
Outdated / Re: [A13] LED Lights - V 1.4 (14/4/2016)
April 29, 2016, 11:36:27 PM
Quote from: securitycop on April 29, 2016, 10:14:53 PM
umm how do i download this???

I've reattached the download in the original post. It tells me it was deleted due to age but it was only 15 days old  ???
#25
Quote from: Cabraca on April 29, 2016, 03:08:41 PM
can you post some pics of the heaters etc? i search a new mod instead of redist heat

Pictures of the heated floors, small heater, and fan are all in the original post by igabod. The industrial heater and cooler are just recycled vanilla textures at the same scale so there's no real point in posting extra pictures of them here. The only real difference is the industrial heater glows darker red than the vanilla heater.
#26
Thanks LanMc!

Updated to A13!

Research works and requires Microelectronics to be researched before unlocking research for industrial heating / cooling as well as heated floors.

Component cost added and is reflective of base vanilla heaters and coolers.

Power consumption / heating and cooling output tweaked to reflect new vanilla values.

Industrial heaters and coolers will now breakdown like everything else but heated floors and small heaters / fans will not.

Igabod original work, I take no credit for the mod other than minor update tweaks.

[attachment deleted by admin - too old]
#27
Does anyone still have the A12 version that they can attach? I can't find where the crap mine is. The only version I can find on my computer currently is from back in A10 and I really don't have enough patients to update from 3 alphas ago  >:(
#28
I'll work on it but I'm slow at it. If someone else would like to do it feel free.
#29
Quote from: Taken on April 28, 2016, 05:24:42 AM
So Im having some trouble with this mod. I load this with Community Core Library and this happens http://i.imgur.com/3id1wfo.png

Any ideas? I've looked everywhere for answers so any help is appreciated.

I believe that's the same issue I'm having. I think it's a CCL conflict with other mods.
#30
Quote from: camper0769 on April 27, 2016, 06:30:10 PM
Is anyone else getting an error loading a new map?

Are you using prepare carefully? You need the patch from the original post if you do