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Messages - Loki88

#1
Releases / Re: [A17] chickens Multiproduce
July 22, 2017, 04:25:50 PM
On a side note, from the title I thought you modded chickens somehow and made them produce other stuff. lol, I dowloaded this either way, just had to get it from the steam link. That file hosting site seems sketchy A.F.
#2
Releases / Re: [A17] chickens Multiproduce
July 22, 2017, 04:23:41 PM
Quote from: chicken305 on July 15, 2017, 03:48:24 AM
Quote from: hiepbg on July 14, 2017, 12:49:54 PM
Quote from: Andrew112 on July 14, 2017, 10:36:34 AM
You might want to use a different file hosting site I gave up after having 2 different files downloaded from your link one a .rar and the other a .rar.exe, both blocked by my anti virus. Verifying the files on Virustotal identifies the file hashes with different file names which is suspicious, both files also identifies as being infected. :(

May be your PC had been infected long before. I didn't see any suspicious .exe file. Just only one rar file.

I definately only uploaded RAR Files, probably your PC then :/

Mine did the double download thing as well. Both got flagged and auto deleted by antivirus.
#3
Quote from: moonra on July 19, 2017, 12:53:45 PM
Quote from: Warforyou on July 18, 2017, 05:07:13 PM
Megabeasts have their wight set wrong. I.E. Paraceratherium weighs only 10 (!) kilos. BTW he gives you insane amount of meat (1700)! And his dead corpse weighs 0 wich makes farming them off-colony too much profitable.

Also I think that their leathers should be rebalanced. Right now they have the same stats as basic (hare, etc) leathers. I guess it should be kinda tougher at least!

In my game they weight 700kg, dunno about their corpses, though, my tribe is nowhere strong enough to take one of them down.
Totally agree about the leathers, the ones I've seen all had no special stats, IIRC, just different colors.

Quote from: Loki88 on July 19, 2017, 10:55:29 AM
Does this work with the hard working animals mod? or do none of these beasts have advanced inteligence?
The gorilla, boar, mammoth and Paraceratherium have advanced intelligence, the rest has intermediate.

I wound up going to check myself and set the Arthro to advanced in my copy. Very unrealistic I know, but I have the image in my head of giant centipedes with a pack pack on and I needed to make it a thing.
#4
Does this work with the hard working animals mod? or do none of these beasts have advanced inteligence?
#5
Just wanted to ask if "Grilled fish" can become a thing in fish industry. It threw me off at first when my tribal derps were making simple meals when I told them to grill fish. I was hoping it was something that gaave a positive mood buff based on the tool tip (like a stackable +2) since I'm trying to do a tribal colony and them having fine / lavish meals doesn't seem quite right. I can do the xml coding for it just fine but my arting = crap... I love the mod either way though! cheers
#6
Oooooooold version posting because I was asked to

[attachment deleted by admin due to age]
#7
Quote from: kaptain_kavern on August 11, 2016, 04:50:48 PM
It's attached in this message.

Hope it will work for you all

Thank you very much for updating. I've attached it to the main post so it's easier to find for others.
#8
Quote from: kaptain_kavern on August 10, 2016, 09:24:33 AM
i can do the update if someone has an old version link (i mean i could start it over from scratch but if this one was already balanced ...)

Maybe add this in ADogSaid or something similar as it's for animals ...


It's been so long that I can't promise if this was a working version, or a work in progress version, or even a cheaty version, but this is the only thing I have left of it. I unfortunately don't have much free time lately to do mod updates so if anyone wants to do an update feel free to, and thank you for doing so.

[attachment deleted by admin - too old]
#9
Quote from: AllenWL on May 09, 2016, 05:59:50 AM
Actually, I should clarify some things.

There are around 4 people in the colony(roughly. Some die or get kidnapped every now and then).

The 3x3 strawberry farm is the only constant source of food. We do sometimes forage from berry bushes or get some food-drops, and had a manhunter muffalo pack once, so the 3x3 farm isn't our only source of food, it's just the most reliable one.

The 3x3 farm gives enough food to be a stable source of food(meaning about enough to feed our crew of 4 till the next harvest), and I have the bill set to 'make forever' so every surplus food we get is stockpiled as man-kibbles, giving us this ridiculous amount of food.
Also, every raid, the dead raiders drop about 3 meals each as well, so that also helps in stocking up the man-kibbles.
In fact, we can probably ditch the strawberry farm and eat nothing but berries from berry bushes and the odd manhunting animals and still stockpile a few hundred kibbles before winter.

We now have about a 100 days worth of food in a 2x2 stockpile, and I haven't even built a freezer yet.

I think the biggest thing with the man-kibbles is now space and time efficient it is. Since it stacks to 100, and can be made in batches of 10, it's rather easy to make tons of it and store them forever in a compact space without ever getting a freezer or anything.

I think if you remove the 'batch' recipe so you can't turn like, 600 units of meat into kibbles before they rot when they're sitting in room temperature, and have them not stack up to 100, so we can't store like, two year's worth of food in a 3x3 stockpile, it'll be more balanced.

I'm wanting to keep stack sizes large, but I will fart around with balance before the next update. Maybe increase skill level required for the batch recipe and increase the work amount.
#10
Quote from: hoochy on May 08, 2016, 07:20:56 AM
Great mod, since you modify so much gardening stuff already, you should also change the ability for plants to grow 24 hours a day if lighting is available. Plants shouldn't "Rest" if they are inside with a sunlamp next to them IMO.

That's already a thing. Jaaxa has a mod just for that. I believe it's under enhanced development.
#11
Quote from: AllenWL on May 07, 2016, 10:26:05 PM
All my colonists are currently eating man-kibbles.
Currently, we have 400+ man-kibbles, and that's when our only sustainable source of food is a 3x3 strawberry farm in the boreal forest.

I made food cost the same as nutrient paste from an NPD. They should be using 6 per meal... It was meant to be a very efficient food source but not THAT efficient...  ???

I suppose I could lower the nutrition level so that they have to eat more of them.
#12
Quote from: dismar on May 07, 2016, 09:17:48 PM
Quote from: Loki88 on May 06, 2016, 02:13:51 AM
New food! Nutrient Nuggets

Adds "delicious" nutrient nuggets. Just as food efficient and nutritious as their gloopy older brother Nutrient paste, but now dehydrated and vacuum packed in bite size nugget form! Never decomposes as long as they're kept inside.

Carries the same level of mood penalty as Nutrient Paste.

Nuggets stack to  100.

It's strait up kibble for people...

Like from McDonald's? those thing never go bad lol

Even better than McDonald's! they're green! (happens to my favourite colour) and can be made from anything edible (not just mystery meat)
#13
Quote from: AllenWL on May 07, 2016, 08:59:09 PM
Tried making ration packs.

It had two 'rot timer's on it.
One on top showing the '4(?) days till rot' of normal meals, and another on the bottom, showing the '160 days til rot' that it should have


Thank you! I realized I derped with the parent name for rations and gave them the rottable meal parent instead of just meal base.

Please re-download link from original post (I fixed that one) or from this message since I will attach it for convenience.

[attachment deleted by admin - too old]
#14
New poll to help me get an idea of direction to take this mod. I'm trying to keep the foods some what generic in the sense that I don't wind up with a bunch over specialized foods.
#15
New food! Nutrient Nuggets

Adds "delicious" nutrient nuggets. Just as food efficient and nutritious as their gloopy older brother Nutrient paste, but now dehydrated and vacuum packed in bite size nugget form! Never decomposes as long as they're kept inside.

Carries the same level of mood penalty as Nutrient Paste.

Nuggets stack to  100.

It's strait up kibble for people...