As in the title, if you rescue someone, patch them up a bit, they sometimes get up and leave before they're fully healed.
Then, while roaming around, outside of your care, they might happen to develop an infection.
I noted during play that this generated one of those warning letters to appear. Repeatedly, for each new infected body part.
Expected behaviour:
If a rescued guest gets up and leaves, that's their problem and I don't expect to see infection reports.
To reproduce:
Wound an ally.
Rescue that ally.
Allow that ally to walk out.
Force an infection on that ally. You should get warnings as a result.
Then, while roaming around, outside of your care, they might happen to develop an infection.
I noted during play that this generated one of those warning letters to appear. Repeatedly, for each new infected body part.
Expected behaviour:
If a rescued guest gets up and leaves, that's their problem and I don't expect to see infection reports.
To reproduce:
Wound an ally.
Rescue that ally.
Allow that ally to walk out.
Force an infection on that ally. You should get warnings as a result.