Kinda good idea though, but that means the colonist must exist and be persistent throughout the gameplay.
With some adjustments without major overhauling, the system could remember which colonist that were kidnapped or prisoners that ran away / let go and have a random event with it.
With some adjustments without major overhauling, the system could remember which colonist that were kidnapped or prisoners that ran away / let go and have a random event with it.