Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Tagasaki

#16
Kinda good idea though, but that means the colonist must exist and be persistent throughout the gameplay.

With some adjustments without major overhauling, the system could remember which colonist that were kidnapped or prisoners that ran away / let go and have a random event with it.
#17
Ideas / Re: Fruit from Cecropia
July 08, 2016, 11:25:01 AM
Quote from: Tacopaco on July 06, 2016, 07:31:31 PM
in real life Cecropia can have fruit which people call Snake Fingers. Cecropia tress in Rimworld should drop Snake Fingers.
who names a fruit snake fingers?

Back then in a time long forgotten, snakes do have fingers.
#18
Remember to make a statue for brucethemoose. Out of uranium and must be exceptionally well made.
#19
General Discussion / Re: Help me!
July 08, 2016, 11:21:13 AM
Or you could press Alt+F4 and lo and behold you're out of Rimworld.

But then the shortcut icon is there to tempt you to get in and play even further.
#20
Ideas / Re: Steam Sirens & Rebel Vegetables?
July 07, 2016, 01:17:31 PM
Vegetables turn rebel. This is top notch must have mod.
#21
Fuzzy and blurry?

Could it be a forced Anti-Aliasing? Check in the graphic settings.
#22
Eaten by bear.

Dun dun duuuuuuuun.
#23
Craters!! Pockmark that ground!!
#24
General Discussion / Re: Rimworld Without a GPU
July 04, 2016, 12:39:06 AM
if you have a mobo that don't come with a display port then yes without GPU you can't see anything.
#25
General Discussion / Re: Tweaking Operations
July 03, 2016, 02:25:09 AM
LOL thane, nice one. :D
#26
GAWD good story here!

Decision 1: A and C, walls and barricades are good but add some traps so as to make the raiders suffer as they trudge along the line. Don't mind the turrets but that's only for emergencies and having enough power.

Decision 2: Good wall plan there, especially using covers and traps against incoming invaders but try to revise a bit so as to able accessing those crops outside the walls.
#27
General Discussion / Re: Tweaking Operations
July 02, 2016, 09:38:56 AM
I mostly see this as a "how long can you survive" game, rather than something to invest emotionally into it.

Although that being said, a surviving colonist that lasts longer than anyone and skilled up pretty high up and then this suddenly occurred can be a pain. A save game is there to roll back and re-roll the "diagnosis" procedure and probably be successful, or continue on.
#28
General Discussion / Re: Tweaking Operations
July 02, 2016, 12:29:52 AM
Because for every operation, there's a hidden diagnosis to make sure it's not just an infection on her leg. So a procedure has been made and the result is less than desired.

Yeah, this has been going on around and in fact it's quite funny. =D
#29
Ideas / Re: Visitors might decide to stay
July 01, 2016, 08:26:38 AM
That was a bug? Seriously? Damn that was a cool thing to have, even if the related is a pirate, family is family. =P
#30
Call it a drone for hauling and advanced drone that is able to administer complex techniques such as nursing and consoling (butler). Aircraft/plane name seems weird, although ornithopter sounds good.

But eh just a suggestion for naming. =P