Quote from: nahuen89 on February 12, 2017, 04:37:14 PM
Hi, this is the translation for Spanish Latin and Spanish
Thank you, I'll include this in the next release.
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Show posts MenuQuote from: nahuen89 on February 12, 2017, 04:37:14 PM
Hi, this is the translation for Spanish Latin and Spanish
Quote from: Kron on February 12, 2017, 03:12:54 PM
Im using a conflict checker mod, and noticed that defensive positions, and allowtool use the same defs. I'm wondering if these files simply add the info to the game, or are they overwritten by the mod loaded later in the load order. Since you seem to be the author of both and there is no mention of a conflict in either forum post, I'm assuming they're safe to use together?
Quote from: Fukara on February 12, 2017, 08:07:26 AM
Hello everyone, i get this error
Quote from: KrombopulosMichael on February 11, 2017, 10:20:59 AM
I can't find the explosives workbench anywhere. I have pretty much all the research done except stuff requiring the multi analyzer. I had some of the research before installing the mod. Could that be why?
Quote from: Rock5 on February 08, 2017, 03:53:05 PM
I understand a little better but it's still too complicated for me. I don't know why I'm having so much time figuring out C#. It's the hardest language I've ever learned. I think it's the IDE. I'm not used to so much happening behind the scenes. I'd love it if there was a bare bones course for C# that didn't use VS and you had to do everything manually.
Quote from: Rock5 on February 08, 2017, 03:53:05 PM
BTW, am i hijacking this post? Should we continue this elsewhere?
Quote from: Rock5 on February 07, 2017, 10:25:52 PM
Can I get some advice on how to do this detour thing? I want to detour the pathfinding in the game. I think the method is call FindPath but it uses private fields of it's parent class Pathfinder. How do I access the parents fields? Or should I detour the whole PathFinder? But Pathfinder is a class. Please point me in the right direction.
Quote from: gendalf on February 04, 2017, 11:17:55 PM
Is there a smaller mod that would allow removing mountain roofs or this is the only one?
Quote from: danielee on February 04, 2017, 03:12:54 PM
Updated Chinese translation files https://www.dropbox.com/s/mabe9r2tnhhbyvx/ChineseSimplified.zip?dl=0
Quote from: njb013 on February 01, 2017, 10:30:37 AM
Edit: Don't know what caused the problem, but I can't seem to reproduce it. Sorry to waste your time.
Quote from: njb013 on January 31, 2017, 11:03:35 PM
Sadly, this mod seems to be incompatible with Moody, presumably because they both use the top right corner of the screen. Would it be possible to have a version that puts it in the top left?
Quote from: Linq on January 31, 2017, 06:22:34 PM
That explains it. Less Arbitrary Surgery got a lot of confusing bug reports because of this.
Quote from: scuba156 on January 31, 2017, 06:28:21 PM
If I remember correctly, your prompt dialog detours Page_ModsConfig PostClose method, which is fine as I am inserting a new page class by detouring the main menu.
Quote from: scuba156 on January 31, 2017, 05:55:52 PM
Looks good. I haven't tested 2.4 yet but a quick glance at the code looks like the auto restarter can be disabled? Thanks, this works well for me since I am currently working on a mod menu overhaul.
Quote from: suramraja on January 30, 2017, 09:09:57 AM
hi,, i got error
Quote from: gendalf on January 27, 2017, 12:59:58 PM
is there a way to change hotkeys used? 'I' conflicts with the planner.