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Messages - pluhi

#1
I confirm, TrainabilityDefs are not pulled.
#2
Translations / Re: Dynamic table width possible?
July 20, 2018, 03:27:43 PM
Yes, and if you mouseover, it starts to scroll ;D. Would be neat, hehe.
#3
Quote from: ison on July 20, 2018, 10:07:20 AM
Ok, we can solve the problem with articles in Hungarian. I've looked up the a/az usage rules and they seem simple to implement, so I think I can handle it.

The WithIndefiniteArticle() / WithDefiniteArticle() methods are simple methods which accept a string and return a processed string.

Cool, thank you very much! It's the same rule English has for "a" and "an" so modifying that rule would be sufficient. I guess after that we use "a" everywhere and in case the pulled variable starts with a vowel, postprocessing replaces it with "az". Right?
Another thing, not sure it's postprocess related. I realized if I start the sentence with a variable, the first letter does not get capitalized.
#4
Well that sounds great, Hungarian has the same problem with definite articles. We have "a" and "az". Now I have to use "a(z)" everywhere or avoid. I hate it. Can you send a template so I can see what can be implemented? Or is there way to check the already existing russian version? Thnaks!
#5
Translations / Dynamic table width possible?
July 19, 2018, 02:08:54 AM
Is it possible to use dynamic width here? Not even sure this is a "table" but looks like one. This word is the best for "manipulation". I can find shorter alternative, but it won't be a 100% solution. This is the only place so far where it does not fit.

#6
Hi!
I don't have MaleAnimal or FemaleAnimal keyed and translation report does not have them as missing. Is this modification pushed already? /// Update 1969 has them, great addition!
Also this LanguageWorker stuff would be very useful for Hungarian, but I'm totally lost. What to do with these?
I can see the russian has a <languageWorkerClass>LanguageWorker_Russian</languageWorkerClass> reference but that's it. Can you help? Thanks!
#7
Translations / Re: ExtraHard difficulty bugged
July 18, 2018, 04:59:18 AM
Yesterday's update(1.0.1967) broke the list format, I confirmed with Ison. I guess today's push is going to fix it. You can ignore those load errors until then.
#8
Translations / Re: ExtraHard difficulty bugged
July 17, 2018, 06:47:58 AM
Easy, the report tells you exactly what you miss and what you should delete. You don't need any "base" anymore. First comment out all the reported load errors from all the files, these are not needed. Then fix the missing ones according to the report.
#9
Would be nice.
I also want to point out that the current wording implies a list:
"This fan-made translation was created by the following excellent volunteers."
If you insert \n\n{0}, you get the credits inserted.
#10
Check "releases" on github and download the zip.
#11
You have to translate the strings too. Some of these words ([WordTribal], [PlaceOutlander], etc) are put together using syllables, these are also defined in strings folder.
#12
Translations / Re: ExtraHard difficulty bugged
July 17, 2018, 03:04:00 AM
You got it wrong. It's saying there is no souch def as ExtraHard in the game. That's why it's a load error, because you have it in the translated XML. You should have missing def reported for Rough I think.
#13
Hi!

Thanks a lot! Helps immensely.

It seems build 1962 killed the named indexes.
========== Def-injected translations load errors (468) ==========
Couldn't inject ThrumboHorn.tools.point.label into Verse.ThingDef (Items_Exotic.xml): None of the list elements have a handle named point.
========== Def-injected translations missing (237) ==========
ThingDef: ThrumboHorn.tools.0.label 'point'

Also the Def-injected load errors part double reports everything, no big deal.

Another issue I found is an apostrophe here:
GotSomeLovin.stages.got_some_lovin'.label
Seems the XML loader does not like it. I tried to escape it but failed. Using the number format here at the moment.
#14

<Crashlanded.label>
<Crashlanded.description>
<Crashlanded.scenario.name>
<Crashlanded.scenario.description>
<Crashlanded.scenario.summary>


Check Hungarian, German, Korean for reference (last time I checked these were the most complete ones).
#15
Translations / Re: Official: German | Deutsch
September 08, 2016, 04:31:02 AM
Hi! You're missing some entries, you can fix these problems adding these:

File: DefInjected/RecipeDef/Recipes_Add.xml:
69 tags only in c:/Cucc/RimWorld-Hungarian/:
Make_Gun_MachinePistol.jobString
Make_Gun_LMG.jobString
Make_Apparel_KevlarHelmet.jobString
Make_Gun_Minigun.label
Make_Gun_Minigun.jobString
Make_Apparel_MilitaryHelmet.label
Make_Apparel_PowerArmorHelmet.jobString
Make_Gun_LMG.description
Make_SmokeleafJoint.label
Make_Medicine.description
Make_Gun_Pistol.description
Make_Gun_AssaultRifle.description
Make_Gun_HeavySMG.label
Make_Gun_IncendiaryLauncher.label
Make_Gun_IncendiaryLauncher.description
Make_WakeUp.description
Make_SmokeleafJoint.description
Make_Apparel_VestPlate.description
Make_Apparel_VestPlate.jobString
Make_Gun_PumpShotgun.jobString
Make_Gun_Pistol.jobString
Make_Apparel_PowerArmorHelmet.description
Make_Apparel_PowerArmorHelmet.label
Make_Gun_SurvivalRifle.description
Make_Apparel_PowerArmor.jobString
Make_Gun_HeavySMG.description
Make_Gun_SurvivalRifle.jobString
Make_Gun_PumpShotgun.label
Make_Gun_ChargeRifle.jobString
Make_SmokeleafJoint.jobString
Make_Apparel_MilitaryHelmet.jobString
Make_Medicine.jobString
Make_Flake.description
Make_Gun_ChargeRifle.description
Make_Gun_SniperRifle.description
Make_Gun_MachinePistol.label
Make_Apparel_KevlarHelmet.description
Make_Gun_AssaultRifle.jobString
Make_Apparel_KevlarHelmet.label
Make_Gun_SurvivalRifle.label
Make_Yayo.jobString
Make_MalariBlock.description
Make_Gun_MachinePistol.description
Make_Flake.jobString
Make_MalariBlock.jobString
Make_Gun_Pistol.label
Make_Apparel_MilitaryHelmet.description
Make_GoJuice.label
Make_Gun_HeavySMG.jobString
Make_MalariBlock.label
Make_Gun_IncendiaryLauncher.jobString
Make_Apparel_PowerArmor.description
Make_WakeUp.jobString
Make_Gun_SniperRifle.label
Make_Yayo.label
Make_Medicine.label
Make_Gun_AssaultRifle.label
Make_Apparel_PowerArmor.label
Make_GoJuice.description
Make_WakeUp.label
Make_Gun_SniperRifle.jobString
Make_Gun_PumpShotgun.description
Make_Yayo.description
Make_Gun_Minigun.description
Make_GoJuice.jobString
Make_Gun_ChargeRifle.label
Make_Apparel_VestPlate.label
Make_Gun_LMG.label
Make_Flake.label
File: DefInjected/RecipeDef/Recipes_Food.xml:
3 tags only in c:/Cucc/RimWorld-Hungarian/:
MakePemmicanCampfire.jobString
MakePemmicanCampfire.description
MakePemmicanCampfire.label
File: DefInjected/ThingDef/Buildings_Misc.xml:
3 tags only in c:/Cucc/RimWorld-Hungarian/:
AncientCryptosleepCasket.label
AncientCryptosleepCasket.description
FirefoamPopper.comps.1.useLabel
File: DefInjected/ThingDef/Buildings_Security.xml:
2 tags only in c:/Cucc/RimWorld-Hungarian/:
TurretGun.label
TurretGun.description
File: DefInjected/ThingDef/Filth_Various.xml:
1 tags only in c:/Cucc/RimWorld-Hungarian/:
FilthVomit.label
File: DefInjected/ThingDef/Items_Artifacts.xml:
4 tags only in c:/Cucc/RimWorld-Hungarian/:
PsychicShockLance.comps.1.useLabel
PsychicSoothePulser.comps.1.useLabel
PsychicInsanityLance.comps.1.useLabel
PsychicAnimalPulser.comps.1.useLabel
File: DefInjected/ThingDef/Items_Drugs.xml:
16 tags only in c:/Cucc/RimWorld-Hungarian/:
MalariBlock.ingestible.ingestReportString
Flake.ingestible.ingestReportString
SmokeleafJoint.ingestible.ingestCommandString
MalariBlock.ingestible.ingestCommandString
Luciferium.ingestible.ingestReportString
SmokeleafJoint.ingestible.ingestReportString
Beer.ingestible.ingestReportString
GoJuice.ingestible.ingestCommandString
Luciferium.ingestible.ingestCommandString
WakeUp.ingestible.ingestCommandString
Yayo.ingestible.ingestReportString
Beer.ingestible.ingestCommandString
WakeUp.ingestible.ingestReportString
Flake.ingestible.ingestCommandString
Yayo.ingestible.ingestCommandString
GoJuice.ingestible.ingestReportString