Infestation is really bad news.. I decided not to build inside anymore because of them. Like 20 bugs popping up in the middle of my base? That isn't really able to be set up for that? Super harsh.
If you need more ways to screw with people inside bases,
Magma Leak Incident
I suggest a magma leak incident. A full-blown eruption would be too much, but some magma seeping up through the floor -- briefly -- and spewing tons of ash to make everything dirty may be a funky pain in the ass which doesn't rely on the "lol incident just wrecking your shit" motif. A very low-to-moderate amount of fire inside the base will spice it up but it will need to be a small amount of fire due to how easily the whole base could cook at 400F.
Since incidents don't have to be one-off affairs, for instance how Rain is programmed to appear to help prevent Forest Fires from just clearing the entire map, the magma ash event could be tied to the extant 'distant volcanic eruption' incident. Then it adds some double-whammy without necessarily automatically being overwhelming.
Alternative to the fire -- The dirty spewing ash could be corrosive and hit for some burning damage off the bat, damaging the hit points of colonist/animals/structure/furniture.
The Magma should surface and spew ash at 2-4 points.
If you need more ways to screw with people inside bases,
Magma Leak Incident
I suggest a magma leak incident. A full-blown eruption would be too much, but some magma seeping up through the floor -- briefly -- and spewing tons of ash to make everything dirty may be a funky pain in the ass which doesn't rely on the "lol incident just wrecking your shit" motif. A very low-to-moderate amount of fire inside the base will spice it up but it will need to be a small amount of fire due to how easily the whole base could cook at 400F.
Since incidents don't have to be one-off affairs, for instance how Rain is programmed to appear to help prevent Forest Fires from just clearing the entire map, the magma ash event could be tied to the extant 'distant volcanic eruption' incident. Then it adds some double-whammy without necessarily automatically being overwhelming.
Alternative to the fire -- The dirty spewing ash could be corrosive and hit for some burning damage off the bat, damaging the hit points of colonist/animals/structure/furniture.
The Magma should surface and spew ash at 2-4 points.