Glad to hear it is getting fixed. Now I can sell all the captured raiders I want. lol.
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#106
General Discussion / Re: "Innocent prisoners" are more important then colonists
September 27, 2016, 04:37:43 PM #107
Ideas / Re: Better Defense Positions
September 27, 2016, 03:40:51 PM
Or maybe a Bunker if a tower would be too hard to model due to height.
#108
Ideas / Re: Better Defense Positions
September 27, 2016, 03:29:01 PM
I think some type of "Tower" would be a good option as well. I know the game is 2d, but you could have it be like the ladder is on a certain side of it, and it adds a bonus for shooting accuracy and a bonus for defense.
#109
General Discussion / Re: A15 Trader/Money Questions
September 27, 2016, 03:13:04 PM
Accidentally "captured" instead of "rescued" a trader. If I release him will it reverse the negative goodwill? There was a warg attack and I was trying to save the guys that were downed.
#110
General Discussion / A15 Trader/Money Questions
September 27, 2016, 01:04:52 PM
1. I am in dire need of components. I have about 2k silver. Which trader should I summon? I had a bulk goods guy come, but he only had 3.
2. Should I sell my 3k corn/2k potatoes as is, or should I make it into simple meals?
3. What other products than corn/potatoes should I be growing to make money? (9 colonists. Summer of year 2. Not enough power for Hydroponics atm- See #1).
2. Should I sell my 3k corn/2k potatoes as is, or should I make it into simple meals?
3. What other products than corn/potatoes should I be growing to make money? (9 colonists. Summer of year 2. Not enough power for Hydroponics atm- See #1).